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Bolt Riley: A Reggae Adventure

Platform(s): PC
Genre: Adventure
Developer: Adventure Mob
Release Date: April 20, 2014

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'Bolt Riley: A Reggae Adventure' Announced, Seeks Crowd Funding

by Rainier on Oct. 25, 2013 @ 1:06 p.m. PDT

Bolt Riley is a classic 2D point and click adventure game where you play as Bolt Riley, a poor boy from Trenchtown, Jamaica, on his pathway to stardom.

Bolt is struggling to survive and has to deal with a gang of Rude Boys. You go through a journey of self discovery, of love, friendship, and inspiration, where you are introduced to Reggae music, you have to form your band, get inspiration, write and produce your songs and then perform them. The story consists of three parts each focusing on a different aspect of Bolt Riley’s passage into becoming a Reggae legend.

Bolt Riley: A Reggae Adventure features hand drawn 2D background artwork and hand drawn cel animation. It combines all the elements of a classic point and click adventure game and includes funny dialog puzzles, exploration, wacky inventory items, and of course, a rope. 

Adventure Mob has launched a $120,000 Kickstarter campaign for Bolt Riley, which is co-designed by Corey and Lori Cole (creators of the Quest for Glory series).

Adventure Mob introduce a sort of second inventory, where Bolt can use special Inspirational powers he learned during his journeys. This is similar to how spells worked in the later Quest for Glory games, where you had a separate inventory for spells.

The developers also want the game to be fully voiced by professional voice actors.

Adventure Mob are thinking of a bunch of unique features, one example is cloud-save where you can have the ability to save your game on the cloud so that you can continue playing the game where you left it, no matter which platform you’re playing on. Start on your PC, continue on you iPad, and finish it on your OUYA.

Bolt Riley: A Reggae Adventure was built as independent chapters. Each with its own unique stand alone story, and serve as sequels to one another. Right now we have Chapter 1 in a playable Alpha, while Chapters 2 and 3 are almost fully designed and partially drawn, animated and coded.Backers will get all the chapters of the game that will be made with the campaign's money.



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