Based on the best-selling board game and set in the Warhammer 40,000 universe, Space Hulk is a 3D digital turn based strategy game that recreates the classic claustrophobic board game experience for single player and multiplayer cross-platform play between PC, Mac and on iOS.
Space Hulk is set in the isolated corridors and tomb-like chambers of an ancient vessel lost in the graveyard of space. Players lead a small army of fearless Space Marine Terminators to battle in a ferocious fight for survival against hordes of predatory alien Genestealers. Based on the "Sin of Damnation" campaign from the 3rd edition board game, Space Hulk includes a robust 12 mission single-player and co-operative campaign. Recreating the tense battles of the board game, multiplayer mode will allow players to go head-to-head as one player controls the Space Marines and their opponent the Genestealers, in the ultimate fight for domination. Cross platform functionality in multiplayer mode allows players to compete against friends whether they play on PC, Mac or mobile. The Space Hulk level editor will enable players to design their own levels, share them with others online and in a central hub explore creations of the community.
The “Messenger of Purgatory” campaign features three missions, challenging players to retrieve the remains of the fallen Captain Atarius. The update also includes a huge number of bug fixes and gameplay improvements, including the option to speed up walk animations. “Messenger of Purgatory” is a free campaign for all Windows and Mac users.
“We wanted to give the community a big ‘thank you’ for the wonderful support they have shown, through the first stage of launch, and we think that fans will really love the Messenger of Purgatory campaign”, said Thomas Hentschel Lund, CEO of Full Control. “This game update addresses many of the fan requests and suggestions that continue to hone and refine the experience of Space Hulk”.
Improved visuals for environment and units
Greatly improved performance of the game
Added animation speed option - can now choose Normal / Fast / Very fast speed of units.
Added “don’t allow Genestealers to split AP between multiple units” system to counter multiplayer conga-line exploit.
Fixed the rule with melee bonuses to apply only for the close attacks to the front.
If genestealer enters the map it will trigger overwatch attack check now
Assault cannon range reduced from 3 to 2 tiles radius. Assault cannon explosion uses now path calculation so doors block damage.
Choosing “any faction” in random game is now server-driven, so it highly increases the chance to match.
Highlighting units when mouse is over.
Highlighting activable genestealer entry points when mouse is over.
Added more informative log messages for the close attacks.
Showing the GS entry points you can use during the blips placement mode with different color and not showing entry tiles when not used.
Lurk zone tiles show information about AP needed to place+enter.
Showing hit percentage for ranged attacks when mouse is over target unit
New main menu background
Changed “Use Lightmaps” option to say “Use dynamic lights” and swapped the checkmark.
You have to finish all actions with a Genestealer before being able to take any other action with another.
Hotseat: Debriefing now always shows stats from the Terminator point of view.
Fixed the close combat resolution on ladders. Had bug for turning after close attacks.
Fixed the combat draw case resolution - defender now turns to the attacker in the draw case.
Blip is now revealed correctly if on ladder
Fixed bug with overwatch on the ladders
Fixed bug with opened doors not being always open visually when loading saved game.
Fixed one more bug with the misclicks on the tiles
Fixed some of the SFX to sound better.
Fixed door bug during overwatch, leaded to genestealer was shown in the closed door visually
Fixed genestealer disappearing after revealing blip and killing him in autofire.
Fixed the FX displacement for Calistarius and Gideon when doing melee attack
Fixed the unit death in flame after movement caused the game crash.
Fixed the problems with camera and logical bugs when unit exits the map.
Fixed the bug when pressing undo while moving, leading to the unit being “frozen”.
Fixed the game freeze sometimes when trying to select next genestealer and no genestealers has any AP left.
Fixed missing camera panning on opponent melee attacks when action camera is switched off
Fixed using last flamer shot into room would causing Terminators to lose, not win in mission Cleanse and Burn.
Fixed the bug during unit movement that led sometimes to messed tiles position and unit moving into empty space.
Fixed the broken Broodlord melee attacks.
Fixed the tiles misclicks caused by units colliders.
Fixed game crash when the last remaining blip is being voluntary revealed.
Fixed unit turn bug that led sometimes to inaccurate animation blending.
Fixed the game accepted input in the strategic camera mode
Fixed the melee weapon field FX not being in correct state when loading a save game
Fixed the assault cannon spinning state not being updated properly when loading a save game.
Fixed the power field generator hit state not being updated properly when loading a save game.
Fixed the wrong direction on the power field generators - they are now rotated towards the closest “visible” genestealer.
Assault cannon rotation fixed so its shooting straight visually
Fixed an error that lead sometimes to game crash when moving towards door and using move+fire on it.
Fixed music issues in the main menu and briefing
Fixed broken door in mission 9 of Sin of Damnation campaign
Fixed several issues with strategic map not showing correctly
Fixed issue with buttons containing usernames not being cropped
Fixed bug where some of the options in the ingame options menu not saving correctly
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