Serving as the chief designer on Enemy Front is Stuart Black, whose credentials within the FPS genre include the acclaimed video game, Black. Having joined City Interactive earlier this year, Stuart Black brings an extensive understanding and creative approach to the genre is promising one of the most ambitious and gritty WWII action titles of 2012.
Enemy Front is the realistic tale of a hardened soldier dropped behind Nazi lines to engage in dynamic, diversified missions ranging from quick skirmishes, espionage assignments, and sabotage activities. The epic scope of Enemy Front spans several years and key battles as it progresses from the trenches of a desolate France right on through to Berlin and a secret weapons base. Once there, the player must thwart the plans for a terrifying weapon that will all but assure a global Nazis victory.
Steve Hart joins CI Games as Executive Producer. His career spans 18 years in the games industry, having recently worked for the past 5 years at Rebellion on a number of their critically acclaimed titles, including Sniper Elite v2.
“This is a great opportunity to join an established company looking to cement its position as a serious player within the global Games Industry,” says Steve Hart, Executive Producer at CI Games. “CI Games vision, drive and determination to become a bona fide AAA developer should be applauded and having seen the likes of Enemy Front & Lords of the Fallen in production, these are exciting times for the company and I’m honored to be involved.”
Paul Robinson joins CI Games’ senior creative and design team, continuing a career which spans over 20 years. Robinson has worked on many cult franchises including NovaLogic’s Comanche and Armored Fist, Pandemic’s Full Spectrum Warrior and Guerrilla Games’ Killzone 2. Prior to that he served in the U.S. Marine Corps and wrote for several TV shows.
“After more than two decades in game development in roles from AI programming, lead design, to game direction across a broad spectrum of genres, I am returning to my roots working on First Person Shooters with CI Games,” says Paul Robinson. “Enemy Front is an interesting and fresh take on World War 2 shooters and a perfect opportunity for me to use my experience in storytelling and game direction to ensure that the project realizes its full potential in those areas.”
Enemy Front also features a complex plot that explores the notable historical threads of WWII to include the events that occurred in the Wolf’s Lair and the activities that surrounded the deciphering of the Enigma code.
Enemy Front utilizes CryENGINE 3, a state-of-the-art engine that guarantees a stunning level of visual detail and a truly immersive game world. CryENGINE®3 brings the game’s authentic settings and the bleak landscapes of war-torn Europe to vivid life. Furthermore the environmental damage system of CryENGINE®3 will allow diverse, fully destructible maps that reflect the damage from every bullet fired and every grenade tossed.
More articles about Enemy Front