Staying true to the Action RTS tradition of the series that began with ‘The Crusaders’ and ‘Heroes’, the convergence of intense combat action and tactical warfare strategy will take place in Kingdom Under Fire II. While the look and spirit of game will be succeeded from the predecessors that would bring back all the good memories of blood, sweat and tears gamers had to shed in endless fierce warfare, the new Kingdom Under Fire will be presented on much updated visual and game-play with the perfect conciliation of Action and Real-time Strategy based on enhancements made upon every merit of the previous versions. If the series were once described as games that excelled at bringing “massiveness” into the game world, this new sequel will unquestionably redefine the meaning of that word on a whole new level with thousands of soldiers engaging in intense combat and all being vividly displayed at one screen.
Accompanied by highly detailed flying creatures, enormous beasts, gigantic siege machines, and heroes of new generation, the intense action of up-close combat will be delivered in the way more realistic, stylish and overwhelming than ever. With over one hundred different types of units available from the roaster along the side of heroes, this time, players will be empowered not only to directly control the hero characters, but also first-handedly maneuver the troops. Introducing new ways to raise the army and travel the world, players will also need to be very tactical outside of battle as managing troops of one hundred different types via electronic game card system and board them in a mother-ship to leave for an adventure where dangers and threats are awaiting.
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