Set in a diesel-punk styled universe with dystopian, retro-futuristic styling, InSomnia takes place on a gargantuan, half-deserted space station 400 years in to its journey slowly making its way to an elusive planet known only as the Evacuation Point.
InSomnia takes place on a gargantuan, half-deserted space station known as The Ark that is slowly making its way toward an elusive planet known only as the Evacuation Point. The Ark is inhabited by the descendants of the Nomans, a race of people who escaped their home planet several centuries earlier when it had become uninhabitable due to a cataclysmic conflict between the Republic of Noma and the SORG Regime. Most of the station has been abandoned and is now colloquially known by its inhabitants as The Dump.
For the last 300 years, the Nomans have been living in the Manned Sector in fear of the SORG, the force that virtually wiped out Noman civilization. The only hope for the Nomans lies in the Evacuation Point, where they plan to start history again from scratch.
Players begin the game as a Noman with their character emerging from cryogenic sleep, trying to understand what happened on the Arc for the last twenty years as they meet other awakened colonists. Players are on a journey to the future, trying to understand the mistakes – and clues – from the past.
Earlier this month Studio MONO launched a Kickstarter campaign looking for $70,000 to fund development of InSomnia, but after merely 10 days (and only $5,000 in funding) has decided to cancel the campaign.
It is with some regret that we have decided to cancel the current Kickstarter campaign for InSomnia. However, we want to make it absolutely clear that this isn't the end of InSomnia, rather an opportunity for us to regroup and come back again in a few months stronger and wiser.
We have received great feedback and support for the project (and a massive thank-you to everyone that has already backed us), but it soon became apparent based on that feedback that there were key components in our campaign that we had overlooked, that we needed to reveal a lot more about certain aspects of the game and to ultimately provide a much better explanation of what InSomnia is and what it is not. For example, a lot of people took from the Kickstarter page that is some sort of modern MMORPG which is not the case. This was obviously our fault. So, based on this we have taken the difficult decision to bring the campaign to a halt. Our focus over the next few months will be on the copywriting an further developing the game itself before we return at the end of January with a much better campaign.
Once again, deep thanks to all the backers for your support and feedback which we have listened to and taken on board and we look forward to unveiling the new and improved InSomnia campaign soon.
The plot of InSomnia is divided into Chapters. As players join, the ongoing story continues and is constantly updated. Characters created six months after launch will experience starting conditions different from those of a character who was created at launch. Events unfold in real time and will differ for everybody regardless of when they joined. Player choice may lead to points where players will be required to make difficult decisions that can affect the fate of their characters, their friends in the game, the ongoing story, or the world of InSomnia in general.
InSomnia contains a universe of rich gameplay with constant upgrades, epic battles, stylized graphics combined with a feeling of abandonment and disorientation. Players should prepare for unexpected situations, nonlinear story structures and Easter eggs that reveal themselves sporadically. Only by staying in contact with your fellow players can you understand the full scope of what InSomnia has to offer.
The combat system in InSomnia is both real-time, as you’d expect in an online RPG, as well as including tactical elements. Success depends on intelligent skill distribution, clear role assignment within the group, keen reflexes and fast thinking to deal with unpredictable enemy activity.
Besides carefully crafted content, InSomnia also has procedurally-generated events, providing new Missions and Activities unique to that player’s experience. A comprehensive craft and equipment management system keeps equipment interesting and varied. Human-like artificial intelligence for NPC’s and environmental objects provide a deep challenge and immersion for players. All of these combine to provide a rich experience for players between official storylines that don’t just feel like “random” activities.
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