Alone

Platform(s): PC
Genre: Action/Adventure
Developer: Greenwood Games

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising





'Alone' Kickstarter Campaign Fails

by Rainier on Nov. 19, 2013 @ 1:08 p.m. PST

Alone is an immersive VR horror experience for the Oculus Rift.

Alone puts players into a lonely house at night. Next to an open window, you sit on the couch and play the horror game The Witching Hour, while outside the wind rustles through the woods. But after the first few minutes of the game, strange things start to happen in the house. Stranger and stranger noises, which are actually coming from the game on the television, are suddenly in the player’s living room, creating a spooky atmosphere. Doomed to motionlessness on the sofa and unable to investigate the dragging noises in the attic or the whispering voices, players are at the mercy of their imagination and growing paranoia.

Mid October Greenwood Games launched a Kickstarter campaign looking for $25,000 to fund development but unfortunatly only managed to haul in $9k.

Whether or not Greenwood Games will still be able to complete Alone is not clear at this time – what is certain is that the team in its current form will be dissolved. Dan Wallace and Bryan Cohen are currently weighing several options as to how Alone can nevertheless still be completed. Among possibilities under discussion are continuing to develop Alone in their free time and a second Kickstarter campaign as soon as the Oculus Rift VR goggles are available for purchase in order to benefit from the larger group of potential players once the 3D goggles are more widespread. However, another option is not to develop Alone further in its current form. Instead, they could focus on the game within the game, the co-op title The Witching Hour, and develop that into a platform-independent standalone title.

“This Kickstarter campaign created a fantastic community for us, which helped us a lot with their feedback and ideas. Even though we did not ultimately reach our financing goal, we would still like to thank every one of them individually for their support. It really means a lot to us, and we would never have gotten this far without their help,” says Dan Wallace, co-founder of Greenwood Games. “Since we still haven’t made a final decision on the future of Alone, we will keep everyone who is interested up-to-date via Facebook, Twitter, and our newsletter at greenwoodgames.com.”


More articles about Alone
blog comments powered by Disqus