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Spelunky

Platform(s): PC, PlayStation 3, PlayStation Vita, Xbox 360
Genre: Action/Adventure
Developer: Mossmouth
Release Date: Summer 2013

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Spelunky' (ALL) Update Adds Daily Challenges

by Rainier on Nov. 22, 2013 @ 8:43 a.m. PST

Spelunky is a cave exploration / treasure-hunting game inspired by classic platform games and rogue-likes, where the goal is to grab as much treasure from the cave as possible.

Every time you play, the layout will be different. Use your wits, reflexes and items to survive and go ever deeper!

Perhaps at the end, you may find what you're looking for...

If you’ve never heard of Spelunky, it’s a platformer with randomly-generated levels, making each playthrough a unique experience. The game is hard, but it’s rarely unfair, and when you die it’s usually in a hilarious way that involves some kind of ridiculous chain reaction. The difficulty and the randomization work together to give determined players a very rewarding experience – it’s common for people to persevere through thousands of deaths to beat Spelunky and uncover its most notorious treasure and secrets.

The original "roguelike platformer" is returning to the place where it all started.

But I’m really here to talk about our first update, which is out now. Of course, every game launches with some number of bugs, and Blitworks has been working hard to fix as many of those as possible. The slowdown in certain areas of the game was probably the biggest issue, and that’s been addressed. They also fixed a bug that was preventing certain Trophies from being earned.

Also, if you’ve been watching streams of people playing Spelunky on PC, you may have noticed that that version of the game has a unique feature called the Daily Challenge, where each day a set of levels is generated that has the same seed for everyone playing it. If you get a high score on the Daily Challenge, you can really attribute it to your skill and knowledge of the game, rather than the luck of the draw (i.e. serious bragging rights).

On top of that, you only get one chance to play the Daily — if you die, you gotta wait until the next day to try again! So yeah, somehow we managed to crank up the tension of playing Spelunky even higher… and PC players seem to really like it!

When Blit heard about this new mode, they couldn’t wait to implement it on PSN. That’s one of the great things about working with them — they love their work and relish the technical challenges of doing an awesome port. It’s right in line with the spirit of Spelunky and the spirit of the Daily, which, as you may have guessed, you can now play on PSN as part of this update.

So enjoy the Daily Challenge. Enjoy the bug fixes and optimizations. Enjoy life. (Enjoy death, too.) Just enjoy.


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