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Raven's Cry

Platform(s): PC
Genre: Action/Adventure
Publisher: TopWare Interactive
Developer: Reality Pump
Release Date: Oct. 14, 2014

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Raven's Cry' Delayed Until 2014 - Screens

by Rainier on Nov. 22, 2013 @ 9:38 a.m. PST

Raven's Cry doesn’t paint pirates as the funny and playful ones we have to come to accept in pop-culture, but rather the ruthless and blood thirsty portrayal of historical relevance.

Raven’s Cry is a mature third person action adventure title that takes players to the beautiful but deadly Caribbean islands in the 16th century.

Besides its dark parable on revenge, Raven’s Cry offers fierce, eclectic naval battles and a now free to explore open world as the main character Christopher Raven carves a bloody swath of terror on both land and sea, leaving no moral boundary uncrossed on his hunt for Captain Neville and his brutal band of pirates.

An economic system includes gaining gold through looting enemy ships crippled in battle, in addition to piracy, smuggling and treasure hunting. Go straight for the jugular in the main quest, or take your time and tackle the plethora of side-quests as you earn gold to hire and maintain a crew to pilot your pirate vessel.

Christopher will need every advantage he can get if he is going to get his revenge and find peace for his tortured soul.


While Raven's Cry switched developers a few months back, it should come as no surprise that Topware has now decided to delay the game from it's 2013 date to mid 2014.

Tadeusz Zuber, Head of the Development Team: “The idea for Raven’s Cry gives us the opportunity to create our very own image of the Caribbean and piracy, far removed from all the family idylls. Christopher is tormented by his own demons and external threats – and our goal is to make these realistic enough to be actually ‘felt’ by the player. Christopher is a man trapped in the chains of his own demons – and the only way to break these chains, it seems, is the path of violence and revenge which he has chosen.”

“It was important for us to drive Christopher’s sinister story on in a way that would enthrall players – but to give them more role-playing elements at the same time. He will constantly develop his character, his ships and his crew throughout the game and adapt it to his own personal style, which is somewhere between “Bad Ass and Bad Guy”, says Alexandra Constandache, CEO at TopWare.  


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