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Project CARS

Platform(s): PC, PlayStation 4, WiiU, Xbox One
Genre: Racing
Publisher: Bandai Namco Games
Developer: Slightly Mad Studios
Release Date: May 12, 2015 (US), May 8, 2015 (EU)

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PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Project CARS' (ALL) Also Coming To PS4, XOne And SteamOS

by Rainier on Nov. 6, 2013 @ 1:42 p.m. PST

Project CARS (Community Assisted Racing Simulation) is a crowd-funded racing game where the community participates in the development of the game.

Project CARS gives players the freedom to choose their own destiny - whether that's starting as a karting prodigy and going on to become an Formula champion within 3 years, to return year after year and defend your GT title against all oncomers, or to prove your dominance across six other distinct and popular motorsports.

Featuring a dynamic time of day and weather system, full pit stops & strategies, fully-loaded online play, a comprehensive tuning system, over 100 tracks, bleeding-edge physics, and a world-class graphics engine supporting 4K gaming and Oculus Rift, Project CARS is the truly next-generation race experience.

Both PS4 and Xbox One consoles will see Project CARS racing onto them during 2014 as gaming enters the next generation with new benchmarks of graphical fidelity and technical power becoming possible and Project CARS aiming to set a new standard for virtual racing for motorsports and car fans around the world.

Furthermore, Project CARS will also be coming to Valveā€™s Steam OS, extending an existing partnership with Steam that has already allowed tens of thousands of WMD members the ability to download and play builds of the game during its development and allow specific multiplayer and social features that are only possible using this unique platform.

"Project CARS has always led the pack in terms of insane detail. Whether that's graphically in the craftsmanship of our cars and tracks, technically in the way we've approached weather and time of day, or emotionally in how each car feels and responds to your touch. These powerful new platforms allow us therefore to not compromise on the quality of our vision and ultimately that means players are going to experience something truly breathtaking when they get behind the wheel." - Ian Bell, Head Of Studio


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