Since the launch of Disney Infinity a few months ago, there's been something of an unwritten rule to the figures: They're all playable in both the Toy Box mode and their original world. Mater, for example, would be playable in the world of "Cars," Violet was playable in "The Incredibles," and so on. They also have their own challenges, giving the player extra incentive to grab every figure since each challenge was unique to that character. Until now, every character released has had its play set, so there's an opportunity to play with each figure in several different situations. What happens when a new figure is released but has no game world to call its own? Until now, the only people who could answer were those who nabbed the Mickey Sorcerer's Apprentice figure from the D23 con this past summer. The general public can now find out with the release of the Jack Skellington figure from "The Nightmare Before Christmas."
Like the other figures released so far, Jack is stuck in a presentation-like pose. He's slender but about the same height as Syndrome and Davey Jones, making him one of the taller figures in the lineup. He also comes with a code, so you can use him in the upcoming PC game, which has yet to be released. The figure looks good, and like the rest of the animated figures in the lineup so far, he matches his original style quite perfectly.
When in-game, Jack is rather lively, since he has lots of idle animations that look great. He's also rather talkative, with the original voice actor reprising his role for the game. He talks just about as much as the main characters from the core game, and everything he says will make fans smile. As for his attacks, they're pretty varied between melee and ranged. He takes a page from the characters from "Monsters University," with his melee attack that's a simple scare that deforms his face just a bit. He also has a ground pound much like everyone else in the game. His projectile weapon is a pumpkin bomb, which explodes and leaves behind some fiery residue. At times, it also emits a ghoulish laugh, giving it some real personality compared to other generic ammunition. Unlike the other characters, though, he doesn't have any other special weapons or packs from his film world.
Without a game world to call his own, Jack is only usable in both the Toy Box and his only challenge level, which is akin to the Horde mode in some games. At least his level has a "Nightmare Before Christmas" theme and snippets of film music playing in the background. Like Horde mode, the game is measured in rounds, but the determining factor for round progression is time instead of wave completion, making it akin to a traditional survival mode. The level is sizeable when compared to other Challenge maps, and it opens up gated areas as rounds progress. Unfortunately, the enemies are the generic ones found in the Toy Box instead of ones from the film, so you'll end fight the likes of Agrabah guards, Zerg bots and the rhino guards from "Robin Hood."
That proves to be the most disappointing thing from the game in regards to the treatment of this figure. While the other figures released thus far have at least three things to do, with two being rather significant, Jack only has one major activity in the Toy Box. Having multiple challenges would've been fine, but he feels rather limited with only one, and you get the feeling this is how future figures for Disney Infinity will be.
If you're already a fan of "The Nightmare Before Christmas," a huge fan of Disney Infinity or a completionist, then you already have the Jack Skellington figure. For everyone else who's just a casual fan of the game or is looking for a substantial amount of content, this figure isn't enough to justify the purchase. He is a fun character to use, but unless they'll have a bunch of "Nightmare Before Christmas" content via download or a future play set, Jack isn't necessary unless you want to complete your Hall of Heroes.
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