Hack ‘n’ Slash debuted during Double Fine’s Amnesia Fortnight 2012 internal game jam. It was selected by the gaming public to be turned into a two-week prototype, after garnering more votes than any other Amnesia Fortnight pitch.
Hack ‘n’ Slash was funded by Indie Fund, Humble Bundle, Hemisphere Games, make all, AppAbove Games, Adam Saltsman, The Behemoth, Morgan Webb, and Rob Reid as part of a two-game deal that also includes Spacebase DF-9, which released in Early Access Alpha and recouped its investment within two weeks.
“I’ve always loved games with lots of secrets in them,” said Hack ‘n’ Slash project lead Brandon Dillon, “and when I first discovered a hex editor in an emulator, it dawned on me that I could be a kind of digital treasure hunter—no game could keep even its deepest secrets from me if I adventured long enough in its code and memory.”
By subverting old-school gaming tropes with unique hacking mechanics, Hack ‘n’ Slash allows non-programmer players to experience that same sense of mystery and discovery.
“Look, I’m going to be honest with you here: I don’t really understand what’s going on inside this game’s code,” said Double Fine president and CEO Tim Schafer, who claims to possess a degree in computer science. “I believe it contains ‘algorithms.’ But I know what’s going on inside my heart when I play it. And that is joy.”
“We're psyched to be helping with Hack'n'Slash because Amnesia Fortnight projects are about empowering individual creators,” said Indie Fund partner Ron Carmel, who definitely possesses a degree in computer science. “And I can confirm that this game’s code does contain algorithms.”
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