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Jon Shafer's At the Gates

Platform(s): PC
Genre: Strategy
Developer: Conifer Games

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'At the Gates' Delayed Until 2015

by Rainier on Dec. 3, 2013 @ 5:17 a.m. PST

Set in the waning days of the Roman Empire, Jon Shafer's At the Gates is a strategy game that casts you as the leader of a barbarian tribe, ready to fill the power vacuum left by a great power in decline.

It is the dark, brutal days of late antiquity. The Roman Empire is collapsing and the end of the world seems to be at hand. As civilization itself crumbles, you lead a fledgling barbarian kingdom which seeks to fill this vacuum of power and establish itself as the new master of Europe!

But it won’t be easy. Ambitious rival kingdoms will stand in your way, and while the Romans may be weaker than they once were, they are still proud and formidable foes. However, external enemies are only one concern, and in these hard times even the land itself can be hostile...

In At the Gates you must compete not only against other nations, but with an environment that does not eagerly feed your people and armies. The resources of the world you are constantly depleting, requiring you to move your tribe in search of new ones - or to pillage those of your neighbors.

Will you be ready for a long, hot summer that scorches your fields, or a winter that freezes the river that once served as a wall to fend off the Huns? "Jon Shafer’s At the Gates" features seasons that transform not just the world, but the strategic options available to you.

Conifer Games has issued the following statement:

AtG could be released as originally planned in mid-2014 as a 'good' game. But would it be one of the best strategy games ever? Probably not. As such, I've made the decision to push back AtG's release until 2015.

In the first few months of 2014 we'll open the game up to beta testing and shift over to 'tweak and polish' mode - where we'll remain for a loooong time. I've noted in both the original Kickstarter pitch and subsequent updates that the goal with AtG is not just to make a strategy game that not only breaks new ground but also one that is polished at release. This recipe calls for one key ingredient which has no substitute: time.


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