Panzer Corps

Platform(s): PC
Genre: Strategy
Publisher: Slitherine (EU), Matrix Games (US)
Developer: The Lordz Games Studio
Release Date: July 11, 2011

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'Panzer Corps' Gets New DLC, v1.13 Patch Available NOW

by Rainier on Feb. 27, 2013 @ 3:31 p.m. PST

Panzer Corps follows in the footsteps of Strategic Simulations Inc.'s Panzer General (1994) and shares the same level of engagement and strategic depth. Panzer Corps will keep an unmistakable "PG feeling" whilst improving and refining the gameplay and balance.

Get the Panzer Corps v1.13 Patch off WP (820mb)

From the cold steppes of Russia, to the hostile beaches of Sicily, the Panzer Corps Grand Campaign series of DLCs has brought to life the entire course of the war in one of the most ambitious projects ever created for wargamers.

Now, with the release of Panzer Corps ’45 West, the Grand Campaign comes to an end. In this final installment, surrounded by enemies on all sides, the once mighty German Wehrmacht faces ultimate defeat on the eve of 1945.  Little do the Allies suspect that deep underground in secret bunkers, German scientists and engineers have built an arsenal of wonder weapons that could turn the tide of the war!  Armed with the these new weapons, Germany sends the last of its reserves in to battle with Operation Wacht am Rhein - a final attempt to end the war favourably. 

The DLC contains 5 new units including the V1, V2 and advanced jet aircraft such as the Gotha, 18 all-new scenarios that utilizes the new features implemented in Panzer Corps: Afrika Korps as well as the latest content updates. Players can import their core force from the previous campaigns, or alternatively use a preset core force and play each of the campaigns on its own or jump in at any year.

The v1.13 update contains numerous improvements to the UI and the controls and features new modding possibilities. This update also includes some language fixes, adds new units and fixes the Tileset. Here the full changelog:

v1.13 – Feb 27th, 2013

• Tileset
o Mud/snow versions of ports are updated to match dry version
o Fixed jungle tiles showing as clear (in British India scenario)
o Other minor fixes

• Equipment file
o New units added: V1 Flying Bomb, V2 Rocket, Go-229 Flying Wing Fighter,
Arado E-555 Strategic Bomber, Arado Ar-234 Tactical Bomber
o Adjusted costs of Sahariana and Chevy recon units

• UI and controls
o Minor adjustments in turn splash screen: scenario name is added to information
shown; more screen space is used for victory conditions
o Number of units in reserve is now shown as N+B, where N is the number of
normal units, and B is the number of bonus units.
o Prestige tooltip in the main UI now includes per-turn prestige bonus.
o Unit's battle history now includes unit upgrades.
o It is now possible to deploy paratroopers in the air or on the ground, using the ground/air switch.
o Actual ground state is now shown during deploy phase.
o When both movement and attack is possible to a certain hex, the player can now choose movement or attack using ground/air switch.
o On scenario result screen Enter now means "proceed" and "Esc means "view battlefield".
o Once spotted, immobile structures remain spotted on the map even if there are no units spotting them (like minefields).
o Sort order in the unit list is tweaked: now SE units are always shown after "normal" units.
o Added hotkey for Switch: W
o On briefing/debriefing screen Enter can be used to close the screen (except when there is a choice of the next scenario).
o In the scenario result screen Decisive victory, marginal victory and Loss now use different images.
o The game no longer counts carriers when calculating dangerous hexes for strategic bombers.

• Modding
o Weather action now includes sandstorms.
o It is now possible to add new custom movement types.
o Prestige condition added (via Map condition, choose "Axis prestige" or "Allied prestige" from the list)
o New unit traits: "camo" (unit is hard to spot, like a minefield), "captureflag" (inverts predefined class ability to capture flags: infantry/tank/recon/AT lose it, other classes gain it), "kamikaze" (unit dies after attack), "missile" (air unit does not refuel on friendly airfields)

•Other
o Added "dice chess" cheat. Similar to "chess", but there is a certain limited randomization of combat results (unit's chance to hit and suppress can vary +-20% from its normal value).
o German localization of Africa campaign is included with this update.
o Added german Manual to german localization.
o Replaced russian Editor manual doc with pdf.
o Fixed the issue with ground units sometimes deploying on the water without transports.
o Various small fixes in russian localization.

Fans of the old Panzer General series rejoice for the release of Panzer Corps. Following in the footsteps of the popular SSI masterpiece and sharing with the General series the same level of engagement and strategic depth, Panzer Corps will keep an unmistakable "PG feeling" whilst improving and refining the gameplay and balance.

Panzer Corps will feature 26 scenarios on 21 unique maps, covering most major battles of the European Theatre of World War II and including a few hypothetical 'what if' scenarios based on your actions.

Key Features:

  • 400 unit types, divided into 19 unit classes with 20 detailed parameters to identify units abilities, 17 terrain types affecting gameplay in various way. Panzer Corps will celebrate the glory days of strategy gaming with the aim of attracting new players to the genre;
  • Campaign: all 26 scenarios are combined into a large campaign tree with several entry points at various stages of the war. Depending on the outcome of each battle (decisive victory, marginal victory or defeat), the player will be faced with different challenges and a progress along different parts of the campaign tree;
  • Nations: all major and many minor nations represented: Germany, Italy, Poland, France, Great Britain, USA, USSR, Norway, Belgium, Netherlands, Albania, Romania, Greece and more.
  • Core units that travel with you throughout the campaign gaining experience and that can be upgraded as new weapon technologies become available.

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