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Death Inc.

Platform(s): PC
Genre: Strategy
Developer: Ambient Studios
Release Date: Autumn 2013

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'Death Inc.' Launches Kickstarter Campaign - Screens

by Rainier on Feb. 4, 2013 @ 2:47 p.m. PST

Death Inc. is a unique blend of real-time strategy, god game and business simulation, where the player controls Grim T. Livingstone, freelance reaper, and sees him rampage his pestilential horde through the 17th century infecting everyone he can with the plague.

The Kickstarter campaign aims to raise £300,000 to fund the game to completion. Kickstarter is the perfect platform for Death Inc. as it enables us to have a unique, early dialogue about the game with its most important supporters. With no middleman in the form of a publisher, we can talk openly and really let the fans see how the game's development is going.

Have you ever considered your own mortality?

Have you ever thought that maybe there’s more to the afterlife than keeping gravediggers and veil-makers busy?

The thing is: Death is big business. The Ministry Of Mortality is the infernal agency tasked with finding the stiffs, shuffling off their mortal coils and setting them on their way to a better (or worse) afterlife. A vast, ancient corporation that can’t cope with demand, the Ministry Of Mortality is stretched to breaking point.

Plenty of room for the little guy, wouldn’t you say?

And that’s where you come in. Grim T. Livingstone: Reaper, entrepreneur, malcontent and founder of Death, Inc., the afterlife’s premier mortality outsourcing agency.

Death Inc. is a game about a jobbing reaper spreading the bubonic plague in medieval England. It’s about infecting as many peasants, serfs, wenches and even noblemen as you can. And of course, it’s about leading your pestilential horde to defeat the forces of Good.

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