Music, rhythm and interaction with the elements of a particular tune take center-stage, as you explore, overcome obstacles and solve puzzles. It all boils down to playing music in an entirely new way! Since all the multi tracks of each song are translated in interactive game mechanics you’re able to experience music in a different way.
Grammy nominated musician Austin Wintory, known for his music on Journey (PSN), will be creating an exclusive track and level for the music-action game, Beatbuddy.
“When Threaks first reached out to me, I couldn't wrap my head around what the game would be like, but I couldn't help but be incredibly intrigued,” said Wintory. “Very quickly thereafter I came to realize what Beatbuddy could be and I had to be a part of it. It is a chance to explore a type of music I'd never touched before within a gameplay style I'd never worked with, and that combination is a dream."
“With the success of the Beatbuddy pre-alpha in 2011 we decided to think on a much bigger scale,” said Wolf Lang, co-founder of Threaks. “For almost 15 months now we’ve been working on Beatbuddy, with renewed passion, gathering resources, talking to musicians and joining with strategic partners. In 2013, we’re finally ready to deliver the crazy music-gaming experience we’ve been dreaming of.”
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