The Cave

Platform(s): PC, PlayStation 3, WiiU, Xbox 360
Genre: Action/Adventure
Publisher: SEGA
Developer: Double Fine
Release Date: Jan. 23, 2013

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'The Cave' (ALL) Designer Leaves Double Fine

by Rainier on March 11, 2013 @ 11:54 p.m. PDT

The Cave is a 2D puzzle action/adventure game from the mind of Ron Gilbert. You assemble a team of three unlikely adventurers and stumble across a subterranean amusement park, a medieval castle, and a fully armed and ready-to-launch nuclear-tipped ICBM.

The Cave is a puzzling adventure game so odd and compelling that it can only be described as odd and compelling.

If you enjoy rappelling, spelunking and dark rocky caverns then be prepared to be disappointed! And then intrigued. And then AMAZED. And then disappointed again, but only for a minute. Then relieved, amused, bewildered, excited and satisfied. In that order.

Ron Gilbert issued the following statement:

Now that The Cave is done and unleashed on an unsuspecting world (ok, we did do a bunch of PR, so it wasn't exactly unsuspecting), it's time for me to move on from Double Fine and plot my next move.

So many games left to be designed.

I want to thank all the amazing people at Double Fine for all their hard work on The Cave.  It was a true pleasure to work with every one of them over the past two years.  So much fun.  I will miss them all.  And of course to Tim for creating the opportunity to come there and make The Cave.

Over the next few weeks, I'm going to post some behind the scenes pictures we took during the game's development and stuff like this...

For the short term, Clayton Kauzlaric and I have been toiling away on another iOS side project that I'm going to focus on over the next few months.  It's called Scurvy Scallywags in The Voyage to Discover the Ultimate Sea Shanty: A Musical Match-3 Pirate RPG.  I'll post some screen shots in the next few days.

I also have that PAX Australia keynote to write.  How did I ever let them talk me into doing that.  So much fun.  So much pain.  Maybe I'll just do a 45 minute Q and A session.


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