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Leviathan: Warships

Platform(s): PC
Genre: Strategy
Publisher: Paradox Interactive
Release Date: April 30, 2013

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'Leviathan: Warships' Details Gameplay And Turn System - Screens

by Rainier on March 15, 2013 @ 10:21 a.m. PDT

In Leviathan: Warships, players will choose from a wide array of ship and weapon types to build a personalized fleet and fight battles in a unique blend of action and turn-based gameplay.

Captains can take their time to plot out their turn, assigning moves and attacks to their ships, and then witness the chaos of battle as each fleet engages their maneuvers in simultaneous action sequences. With Leviathan: Warships, Paradox puts the sea in the cloud, allowing players to start a session from their tablet and continue their cloud-saved skirmish from their computer, challenging foes on any available device.

The game, which challenges players to assemble customized fleets of warships and weaponry, will feature cross-platform gameplay (full co-op campaign and several PvP maps) across all supported platforms, allowing battles to be fought from nearly any computer, tablet, or location.


So how does the turn system work?
Each turn is divided into two phases: The Planning Phase and The Result Phase.

The Planning Phase
During the planning phase each player sets the movement orders for each ship and specifies any manual targets for their weapons. The player is free to take their time here. They can switch between all on-going games as all games are stored on our server, so it is easy to continue playing on any platform.

There is an option to enable a timer during the planning phase for those players that want a quicker, almost real-time game. We offer multiple turn time limits, from 30 seconds limit on a turn, up to one week. When the timer runs out, the game is auto-committed. 30 second blitz games can be a little hectic and intense, but are often immensely fun.

When all players have committed their turns, the results are calculated and sent to all players who can then view the results of their orders.

The Result Phase
The result phase is 10 seconds long which we feel is just about long enough for the player to have good tactical choices without feeling that they lose control over their fleet. You cannot influence the game during this phase, only watch in glee or horror as your plan plays out before you.

The turn system really makes the game highly flexible for the player. You can easily have multiple games running at the same time. We have support for both in-game notifications and e-mail notifications so you’ll know when a new turn is available in a game.


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