The 1.18 Demo includes all the improvements from the v1.18 official update, bringing the demo fully up to date with the full game and incorporated more improvements focused on the “Classic” boardgame AP system. Most importantly, it fixes a critical multiplayer issue with the previously released demo that caused multiplayer to stop working as a result of a change in third party software that was previously included with the game. This new demo is fully multiplayer-enabled, allowing demo players to play each other as well as owners of the full game, within the limits of the scenarios included with the demo.
Designed and developed in cooperation with Uwe Eickert, the original designer of Conflict of Heroes, no effort has been spared to bring the outstanding Conflict of Heroes gameplay to the computer. Conflict of Heroes: Awakening the Bear! includes an AI opponent as well as full multiplayer support with an integrated forum and game lobby. To remain true to the core gameplay of the board game, the PC version is designed to be fun, fast and easy to play, though hard to master. The game design is also historically accurate and teaches and rewards platoon and company-level combined arms tactics without overwhelming the player with rules.
Conflict of Heroes: Awakening the Bear! takes you to the Eastern Front of World War II during Operation Barbarossa, the German invasion of the Soviet Union. This release includes a historical roster of infantry, artillery, mechanized and support units for the Axis and Soviet forces for the time frame of Operation Barbarossa.
Also included are all ten original Awakening the Bear! scenarios as well as eleven new Frontier scenarios, five new Commanding Heights scenarios and a very flexible “Partisan Road” Point Buy scenario. For those with a creative urge, Conflict of Heroes also comes with a scenario editor which allows players to create and share completely new scenarios using the Awakening the Bear units!
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