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Shackleton Crater

Platform(s): PC
Genre: Simulation
Developer: Joe Got Game
Release Date: Spring 2014

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'Shackleton Crater' Kickstarter Campaign Bombs, Canceled

by Rainier on March 28, 2013 @ 4:08 p.m. PDT

A uniquely fast-paced strategic simulation, Shackleton Crater brings to life the exploration and colonization of the southern pole of the moon across a one-hundred year period beginning in the near future.

Using actual lunar mapping data and satellite photos in concert with the Unity 3D engine, Shackleton Crater offers an ultra-realistic, finely detailed background to the player’s efforts to reach the moon. Players will also be tasked with the managing of basic resources in the face of incredibly unforgiving physical conditions, building a thriving habitat, and later - missions to explore the far reaches of the lunar surface.

Having only accumulated $27,460 of its $700,000 goal, JoeGotGame decided to cancel its Kickstarter campaign after only 10 days, issuing the following statement:

We have decided to close our Kickstarter campaign for Shackleton Crater. Our passion for creating a game of lunar colonization has not been shared by sufficient people to realistically continue our Kickstarter campaign, so we are reluctantly ending our current efforts. We wish to thank everyone who contributed to our project. We also thank all of the visitors to our Kickstarter page for showing interest in our proposal.

As part of the feedback we received from everyone we realize that additional gameplay and game details are needed to effectively communicate our product. Our dream of creating Shackleton Crater has not diminished, so we plan to continue our development efforts to provide this detail. Additionally we plan to pursue other opportunities to develop and publish our game. We’ll stay in touch with everyone as our plans solidify. 

Once again, our thanks to everyone. 

Joe Ybarra

Key Features:

  • Real Lunar Data - from NASA Lunar Orbiter Laser Altimeter terrain maps to radiant energy projections, we intend to use contemporary and cutting edge scientific technique to model the moon in the most realistic way possible.
  • Evolving Scientific Saga - We intend to use hard science fiction in the style of Jules Verne to evolve the game experience. As you uncover technology such as industrial scale carbon nanotube production and advanced 3D printing technology, Shackleton Crater will push the frontiers of science and engineering while maintaining scientific plausibility.
  • Dynamic Event System - Each game of Shackleton Crater will be driven by a dynamic random event library to engage players with the challenges of lunar living. Our goal is to make Shackleton Crater a unique play experience from game to game.
  • Flexible Multiplayer - Our multiplayer will have players compete, cooperate and collude in every session of Shackleton Crater! Or play completely solo. Your choice!

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