Torment will continue the thematic legacy of Planescape: Torment by having to face complex and nuanced morality decisions, carefully contemplating deep and reactive choices with consequences that echo throughout the game all the while immersed into a new and strange vision taken from by renowned designer and writer Monte Cook's new tabletop role-playing game, Numenera.
In Torment: Tides of Numenera, players will have to decide for themselves the eternal question, what does one life matter? Numenera's Ninth World is a fantastic vision of a world in which massive civilizations continue to rise and fall with only cities, monuments, and artifacts left behind to serve as reminders of their past existence. These reminders have become part of the accumulated detritus of eons and now this assortment of ancient power is there for the taking. The humans of the Ninth World call the ancient power left behind the numenera. One of these humans has discovered a way to harness the numenera to grow strong, to cheat death, to skip across the face of centuries in a succession of bodies. But he discovers an unexpected side effect: You.
inXile entertainment's writers and artists are done working on Wasteland 2 and will begin immediately on Torment: Tides of Numenera, so by the time the game developers are done with Wasteland 2, they art and story will be complete on Torment and the developers can get torment up and running.
Today inXile entertainment launched a kickstarter campaign with a $900,000 goal, which was reached in mere hours, surpassing over $1 million as we speak.
“As we continue our progression toward launch of Wasteland 2, it is important to secure funding now in order to cover the costs of preproduction and to properly scope Torment: Tides of Numenera. This method of development helps to both create a better a RPG game and to keep the winning team together from project to project. The crowd has become our financing partner and we embrace the stronger bond that it creates between us” said Brian Fargo, CEO of inXile Entertainment.
“As with Wasteland 2, 100% of the crowdfunding will be invested into creating Torment. Our biggest goal is to create a game people actually want to play rather than force a game onto people, which is what can happen with the current publisher model. We are designing Torment: Tides of Numenera to appeal to the RPG connoisseurs, focusing on the deeply personal and philosophical themes and the meaningful choices and consequences that made Planescape: Torment great. With support and feedback from the community, we believe Torment will return to the RPG genre a more cerebral experience that we’ve been hoping to revisit for over a decade,” said Kevin Saunders, product director for Torment: Tides of Numenera.
More articles about Torment: Tides of Numenera