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Road Redemption

Platform(s): PC, WiiU, Xbox 360
Genre: Action
Developer: DarkSeas Games

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'Road Redemption' Announced, Seeks Crowd Funding - Trailer

by Rainier on April 12, 2013 @ 12:03 p.m. PDT

Road Redemption is a Road Rash inspired motorcycle-combat racing game with next-gen graphics, physics, and online play!

Get the Road Redemption Trailer Off WP (30mb)

Road Redemption brings state-of-the-industry combat controls, insane crashes, destructible environments, AI, ragdoll physics, and online multiplayer to the classic motorcycle combat/racing formula.

The Road Redemption team has been hard at work since early 2012, though preliminary design work started as far back as 2009. 

Road Redemption represents a return to the challenging, skill-based gameplay that defined gaming on the Sega Genesis (MegaDrive), 3DO, and Nintendo 64. Make no mistake, Road Redemption is geared toward experienced gamers.

By garnering fan feedback at this stage in development, DarkSeas Games hopes to make Road Redemption the game that you've been waiting to play too.

Road Redemption takes place in a nightmare version of the American midwest. You play a recently-paroled felon.  After 8 years in federal prison,  you must work your way back up from the bottom of your old motorcycle club.  As you rise in the ranks, it becomes clear that not all of your brothers are acting in the best interests of the club, and may even be responsible for your incarceration.  You must play a pivotal role in the resulting power struggle, with multiple outcomes depending on your actions. Eventually, you can lead your own faction and fight to control territory and drug distribution routes in a war for survival and supremacy.

Road Redemption features a complex and rewarding combat system designed, from the ground up, to offer a great experience on mouse/keyboard (and PC gamepads).

The Road Redemption fighting system involves counters and parries.  A stronger weapon is always an advantage, but even a weaker combatant can get the upper hand by forcing his opponent off the road, or into oncoming traffic.

Gun combat is a small part of the game, as ammo is a scarce resource in the world of Road Redemption.  There's no such thing as auto-aim in Road Redemption, so if you make that shot, it's 100% your doing.

Road Redemption's single-player campaign features a variety of mission types, each a variation on the the tried and true combat racing gameplay.

The following are a few Road Redemption mission types:

  • Combat Race: This is your typical mission.  Compete with rival bikers for rewards, such as a broken down armored car, full of hard currency.  Either get there first or be the last alive.
  • Police Escape: An army of police cars, bikes, and choppers are on your tail.  Lead your fellow club members to safety.  No reason not to cause some damage along the way.  A well-timed lead pipe to the face will take a cop off his bike.  Similarly, a well-placed round from a grenade launcher disables a police vehicle pretty effectively.
  • Assassin: You’ve managed to whittle a rival motorcycle club down to a few members.  Now it’s your job to chase down their leader through a crowded city.  Of course, his last remaining lieutenants are going to make that as hard as possible for you.
  • Convoy Assault: You got word that a convoy of 18-wheelers is passing through your territory.  If you can defeat the vehicle's heavily-armed escort, the bounty is yours.  A shotgun blast to an 18 wheeler’s tire tends to slow it down. 
  • Escape from Enemy Territory: A planned exchange on the roof of a skyscraper has gone awry, and now you’re alone on rival turf.  Race from rooftop to rooftop as you try to escape rival motorcycle club members, who are vying for your head.
  • Ambush: A rival club thought they could have a relaxing ride home after a big score.  Little did they know that you've been scouting them.  Take out as many as you can before they reach their home base.
  • Fan Suggested Missions: We’re eager to hear what you want to do in Road Redemption.  We’re going to be actively monitoring the forum, and would love to be able to incorporate some fan-suggested mission types.

Most battles in Road Redemption will be decided with brute force and blunt (or sharp) objects, since ammo is a rare commodity.

The following weapons are currently in development for Road Redemption:

  • Melee Weapons: Chains, Lead pipes, Baseball bats, Tire Irons, Machetes, Samurai Swords, Sledge Hammers, Axes, Brass Knuckles
  • Firearms: Lever action sawed-off shotgun (with buckshot and slugs), Pump action sawed-off shotgun (with buckshot and slugs), 9mm handgun, Revolver, Desert Eagle, Uzi submachine gun, Mac-10, M-16 assault rifle, AK-47 assault rifle
  • Explosives: Molotov cocktails, Explosive grenades, and Grenade launchers

Online multiplayer gaming is a huge part of Road Redemption.

Multiplayer modes include free-for-all and team-based missions.  The developers look forward to see Road Redemption gangs forming online, with their own unique gang insignia. Many of the single player mission types, and virtually all of the single player maps, will be available to play online. Online features also extend to the single player campaign.  You can compete with your friends, via online leaderboards, to prove that you are the the most skilled combatant.

DarkSeas Games would love to port Road Redemption to consoles (with X360 a priority), Wii U (depending on how their Unity engine performs) and PS4, when it releases. the console ports however are most likely going to be stretch goals as they get closer to their initial funding goal.

Road Redemption will be released DRM-free with no microtransactions, and a few months after Road Redemption launches, DarkSeas Games’ll be releasing their full C# source code, and Unity project files to the public.


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