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Platform(s): PC
Genre: Role-Playing
Developer: G3 Studios
Release Date: 2014

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'Deathfire' Details Its Character Generation

by Rainier on April 16, 2013 @ 1:09 p.m. PDT

Deathfire is a first-person, party-based role-playing game with a focus on the story and character development.

G3 Studios' Guido Henkel put up a new dev blog detailing Deathfire’s Character Generation:

Usually when starting a new role-playing game, one of the first things you begin to work on is the underlying game system. Deathfire was no different. After a few programming tests to prove general feasibility of certain key features, the first thing we turned to was the game’s character generation. Because the player’s stats, attributes and traits are at the heart of any role-playing game, it was only natural to begin zoning in on that aspect of the game and lay down some underpinning ground rules from which to build the overall game system.

And with that we were off to the races. It was decision time. How should character creation work? Should the player roll attributes which then decide which kind of character he can play, or should the player be able to pick archetypes himself and we fit the attributes around that?

Read more here...

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