Archives by Day

October 2014
SuMTuWThFSa
1234
567891011
12131415161718
19202122232425
262728293031

Battle Worlds: Kronos

Platform(s): PC
Genre: Strategy
Developer: KING Art Games
Release Date: Nov. 4, 2013

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

Advertising





'Battle Worlds: Kronos' - New Screens

by Rainier on April 19, 2013 @ 6:31 p.m. PDT

Battle Worlds: Kronos is a turn-based strategy based on the classic hexagonal style, boasting two single player campaigns, challenge maps and both live and asynchronous multiplayer modes.

Staying true to turn-based strategy, Battle Worlds: Kronos is all about using your units and resources to the greatest possible effect. In order to win, you will need to consider factors like the positioning of units, attack range, armament and equipped upgrades.Victory or defeat - your tactics will decide.

All units in the game have a unique character, setting them apart from all other units and giving them well-defined strengths and weaknesses. You can further individualize them by assigning specific upgrades. Most units allow for two leveled upgrades, each with two options to choose from. The campaign sometimes allows you to take some of your victorious units with you and improve them over the course of several missions.

KING Art studios made a prototype of Battle Worlds: Kronos six years ago, but even after it gained popularity with the European strategy community, no publisher came forward to back the project. The studio turned to focus on other projects, in particular Book of Unwritten Tales. After seeing success with the point-and-click adventure, KING Art has returned to Battle Worlds: Kronos, rebuilding the game from the ground up with new technology and graphics, keeping the original idea and gameplay mechanics. Now it needs the support of gamers and strategists around the globe to see their project through to completion.

“We’re blown away by the positive reaction to Battle Worlds: Kronos from the Steam community and are looking forward to bringing them the final game later this year,” Said Jan Theysen, Project Lead at KING Art. “When our backers started asking us about the size of maps that could be generated, we decided to experiment ourselves and pay tribute to their generosity. We created a screenshot that can show how big it’s possible to go in turn-based strategy—let this be a tribute to all our backers and excellent friends at Steam!”



More articles about Battle Worlds: Kronos
blog comments powered by Disqus