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Divinity: Original Sin

Platform(s): PC, PlayStation 3, Xbox 360
Genre: RPG/Action
Developer: Larian Studios
Release Date: June 20, 2014

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'Divinity: Original Sin' (ALL) Explains Turning Henchmen Into Companions - Trailer

by Rainier on April 24, 2013 @ 3:32 p.m. PDT

Divinity: Original Sin is an action/RPG featuring cooperative multiplayer, a full adventure-building toolset, incredible freedom in character development and a ton of other features.

Get the Divinity: Original Sin Trailer off WP (55mb)

The orcs of Tanoroth are on the march, wielding magic never seen before: bloody, deadly, reality‚Äźbending. The free nations of Rivellon are about to fall beneath their blades. Yet there are two unlikely heroes who can resist this savage magic: a condemned warrior released from his chains and a mystic heroine restored to life. Will they be strong enough to cope with the sins of their past? And will they be strong enough to counter the even greater threat that hides behind the marching orcs?

If you want to support Larian Studios then drop them some coin through their Kickstarter campaign and help them reach their stretch goals so that they can improve the depth of their dream RPG even further.

Many people have asked us what happens to the henchmen they design if the "henchmen become companions" stretch goal is reached. 

The way it is going to work is that the henchmen designed by backers will receive a background from the pool of available backgrounds. And they will have dialogues which correspond to those backgrounds. Additionally there will be companions that we will add to the game and these will be treated differently from the henchmen. 

You may wonder why you would still want to hire henchmen if there are companions available. And the answer is that different henchmen will have different strengths and weaknesses as well as different abilities. It is very likely that while playing you might swap henchmen in and out depending on the challenges you are facing. For instance when dealing with fire creatures, fire spells actually heal them instead of damaging them. If you happen to have a companion that is specialized in fire spells, he will therefore be of little use. At such a moment it would be very handy to hire a henchman specialized in water spells.

Luckily you also have a homestead at The Shelter Plane At The End of Time where you can ask henchmen you encountered and hired, to wait for you.

You should also be aware that henchmen talk to each other so if you treat them badly, that might have repercussions in your dealing with other henchmen. Likewise, treat them well and you might find unexpected benefits.

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