The central conflict encompasses a trio of diverse, competing realms - Arthurian, Tuatha Dé Danann and Viking - each seeking to assert its dominance over an open and persistent world reflecting the universally familiar but greatly re-imagined Camelot and European mythos. All aspects of this RvR-focused MMORPG are tied into and support the three realms' ongoing battle for superiority and control. The player housing and crafting systems will also be very significant components and both key closely into the RvR theme.
With less than 24 hours on the clock Camelot Unchained's Kickstarter campaign has reached it's initial goal of $2 million, and at the current rate of pledging should at least reach it's first stretch goal (three new races and classes, one for each of the game's realms). At the start of the campaign City State Entertainment's Mark Jacobs claimed he would add $2 million himself to the development funding, and other investors will contribute a further $1 million, so in the end a tally of $5 million will be at the developer's disposal.
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