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Jagged Alliance: Flashback

Platform(s): PC
Genre: Strategy
Developer: Full Control
Release Date: Oct. 21, 2014

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'Jagged Alliance: Flashback' Kickstarter Campaign Needs Final Push - Trailer

by Rainier on May 21, 2013 @ 8:28 a.m. PDT

Based on the popular Jagged Alliance series, Jagged Alliance: Flashback is not just a reboot, but a reset that returns the franchise to the tactical turn-based action of the original games.

Get the Jagged Alliance: Flashback Trailer off WP (25mb)

Set in the mid-1980s on the Caribbean Island of San Christobal, Jagged Alliance: Flashback transports players back in time to the cold war era. They are to experience the events surrounding the foundation of A.I.M. the international mercenary organization. A destabilizing coup d’état establishes a powerful socialist regime. A hard-line fanatic U.S.S.R. General seizes the opportunity to establish a military base right under the nose of the U.S. Under the secret orders of the CIA, players must re-stabilize the balance of power in the region, restore the democratic government of San Christobal and drive out the U.S.S.R. presence by any means necessary.

Gameplay features will emphasize the core pillars that made the original games great: deep strategy, thrilling action and character RPG elements.

The Kickstarter campaign gives the fans the opportunity to determine the scope and scale of Jagged Alliance: Flashback, directly influence the shape of the game and participate during its development. Pledges beyond the funding goal of $350,000 will kick off new stretch goals to expand the core game by adding content and gameplay features.

With 60 hours to go Danish independent studio Full Control are in the homestretch of the Jagged Alliance: Flashback. The developers have currently raised over $269,000 toward their $350,000 target and have 60 hours to raise the remaining funds to insure that Jagged Alliance: Flashback becomes a reality.

“We have been blown away by the support of both the Jagged Alliance community and modders since we started the Kickstarter campaign,” said Thomas Lund, CEO of Full Control, “We have 60 hours left to raise the remaining funds so we can turn what has been a concept into a full fledged release that will stand up to the classic turn based-action of the originals”.


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