Joe Danger has been massively expanded for Joe Danger 2: The Movie. Players take the world's most determined stuntman across 100 scenes, spanning up to 40 hours of gameplay. The game offers over 20 vehicles in an ambitious attempt to film the greatest action movie ever made!
We’ve gone back and added all the cool new things from Joe Danger 2, like Pro Medals, Ghosts, new leaderboards and hidden challenges where you become a monkey on a jetpack!
All the levels use the scrambler from the original, which isn’t normally in Joe Danger 2. You play as Team Nasty (Joe’s rivals), and each one of the 5 members gets their own tour with 5 levels each! It starts out easy, but it really does get intense!
It is set in the Motion Capture lab from Joe Danger 2. This is a pure, abstract environment, and is where we develop all our levels and experiment (we use the grid markings to make the levels flow perfectly). It allows you to focus on the challenge!
As well as brand-new levels, both games will come with special new PC-specific features. Enhanced graphic settings and resolutions take full advantage of modern PC power. Steam Big Picture support means you can play from the sofa with gamepad, while mouse and keyboard support means it feels at home on desktop screens, too.
Steam Workshop support allows you to easily browse and share your edited levels over Steam - click the level and it’ll pop up in the game. And ghost recording has been added to both Joe Danger and Joe Danger 2 and integrated with Steam so you can compete with other players right from within the game.
“I think we have some kind of OCD at Hello Games,” says founder Sean Murray. “We have a rule that whenever we put our games onto a new platform we have to add something. We can’t just do a quick and dirty port. We have some more surprises to announce for the PC editions of Joe Danger as we lock them down.
“Actually, PC is Joe Danger’s spiritual home,” Murray added. “I coded my first ever PC engine when we started making the original Joe Danger back in 2009, because we couldn’t get hold of console devkits. So it’s incredibly exciting to be finally able to release it.”
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