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MotoGP 13

Platform(s): PC, PlayStation 3, PlayStation Vita, Xbox 360
Genre: Racing
Developer: Milestone
Release Date: June 2013

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'MotoGP 13' (ALL) Goes Gold, Shows Off Motion Capture Technology - Trailer

by Rainier on May 31, 2013 @ 10:24 a.m. PDT

Speed. Emotion. Innovation. The full 2013 MotoG season. Graphical excellence. The essential elements mixed with an adrenaline-fueled experience will characterize the brand new MotoGP 13.

Get the MotoGP 13 [ALL] Trailer off WP (45mb)

With redesigned graphics, Milestone’s new project will bring players into the championship through the eyes of a real MotoGP rider.

The main game modes are: Official MotoGP will additionally offer players the opportunity to experience the 2013 Worldwide Championship, try the exclusive IRTA Test or prove their ability in a Quick Race. Career, the newly revamped career mode, will put gamers into the shoes of the riders, as it runs from first until the final race of the season. This particular game-mode will mix-in third and first person elements as well. Multiplayer will re-create exciting events – inspired by reality – to MotoGPs classic elements, that will keep fans glued to their sofa.

MotoGP 13 will include all the tracks and riders of the 2013 MotoGP season. The game will also include a new engine, which will allow Milestone to manage all the elements such as graphics, physics, bikes, environment modeling and in-game sound.

Milestone let us know that MotoGP 13 has gone gold.

Starting from Day 1, those who pre-order MotoGP 13 will receive for free the DLC#1 2012 Top Riders,  also available for everyone for  4,99/£3,99 on Playstation Store and 400 Microsoft points on Xbox Live.

“We’d like to recreate exactly the atmosphere of the Pit Lane and inside the box, in the lead up before the real race. For this reason, as a first step we’ve collected several videos and pics of this environments where the action comes live and we’ve analyzed them to figure out how to reproduce all the mood in the game.

The second step, reached thanks to the help of an expert team - such as Audiomotion Studios of Oxford and a professional stuntman – was the grabbing”, explains Luigi Crocetta Game Designer MotoGP 13.

“Usually in motion capture recorded scenes, the actor is the unique moving subject. In MotoGP 13, instead, we had to integrate the dynamics of the bikes and rider with the aim to reproduce in the most realistic way the falls of the rider. For this reason we’ve made a chassis which simulates a real MotoGP Bike – with a stuntman riding it – and both were thrown/launched/accelerated. In order to decide which scenes fit our concept perfectly, we’ve conducted long research work to identify the most famous and meaningful MotoGP falls, celebration and movements”, continues Crocetta.

“Furthermore, every rider has 5 different riding styles and 5 ‘bike poses’, depending on the riding position in and off bike’s fairing; up to an amount of 50 different conditions. Physics include in each frame around 20 input parameters (speed, acceleration, leaning angle, clutch, angular momentum, etc…). This generates 1000 conditions, which means that every rider has 1000 states and infinite progressions between them.  In MotoGP 13 it will be impossible to see at the same time two riders, going into the same corner, with the same pose”, explains Crocetta.

“Post Production phase was hard too, but the satisfaction in seeing the animations become alive in the game, see how the control system managed dynamically the exultations or critical moments depending on your in-game performance has no price. We’re convinced that the gamer will feel the real MotoGP’s spirit and will breathe the adrenalin of an authentic MotoGP race”, concludes Crocetta.


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