Discover Mars, a world in the midst of civil war, where native populations consist of mutants, religious fanatics, and bandits likely to kill you to steal your water. Mars also features human enclaves led by despotic leaders, huge dangerous slums built by the survivors of the extraordinary planet-wide cataclysm that shook the planet 200 years ago. Mars also features treacherous landscapes and a murderous sun. If solar radiation doesn't strip your skin off, the dangerous creatures will take on the task with incredible ferocity.
In the middle of this struggle, players take on the role of Roy Temperance, a renegade with multiple talents, and plunge into a thrilling cyberpunk RPG on the Red Planet!
You will develop Roy and his combat style by choosing from dozens of skills and perks. Pick from pure combat, stealth and trickery, or fierce Technomancer powers. The choice is yours! The real-time combat system requires both reflexes and tactics while you battle fearsome opponents and Mars' most terrifying creatures in dynamic combat. The crafting system lets you create and modify equipment to maintain an edge over your enemies. Dialogue choices as well as your actions will influence the destiny of everyone Roy crosses paths with...and perhaps the fate of all the colonies on Mars.
When Mars War Logs was released most players who bought the Spiders Studio title liked the game itself, but were disappointed with the narrative element because the English version strayed too far from the original French. The general feeling was that the translation didn’t stick closely enough to the original French story and dialog.
Luc Heninger, Director of Production at Focus Home Interactive, explains:
"Mars contains a vast amount of dialog, even by RPG standards. The plot has numerous strands and the dialog often has many variants to mirror the hero’s changes in reputation. The tight deadlines between the game release dates meant that the initial English translation lacked depth and contained a number of errors; it was then sent to the recording studio, making the job of the actors extremely difficult. The actual game was thoroughly tested and released with very few bugs on PC, but unfortunately the procedures for the audio and text QA failed and allowed many English localization issues to slip through. We realized the extent of the problem after seeing the first feedback from the press and gamers. The result was so far removed from what we usually produce that we took the decision to halt the submission process for the console version, which was due for release only weeks after the PC title. We have re-written the game text and dialog and, of course, recorded the actors again, replacing the sections that weren’t true to the characters in Mars. All these problems will therefore be fixed in the console version. An update is now available for players with the PC game, and we have also incorporated the new audio in the PC versions on the various download sites."
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