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Strategic Command WWII Global Conflict Gold

Platform(s): PC
Genre: Strategy
Publisher: Battlefront.com
Developer: Fury Software
Release Date: Late 2011

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'Strategic Command WWII Global Conflict Gold' v1.04 Patch Available NOW

by Rainier on June 3, 2013 @ 8:46 a.m. PDT

Strategic Command WWII Global Conflict Gold is the brand new expansion to the original SC WWII Global Conflict game of grand strategy and global world dominance in the 1940's.

Get the Strategic Command WW2 Global Theater Gold v1.04 Patch off WP (340mb)

The Gold expansion is an add-on and requires the original base game in order to play! SC WWII Global Conflict Gold boasts dozens of major new features, changes and improvements to the original game - many based on fan suggestions - as well as 4(!) new major campaigns, 4 entirely reworked campaigns (to include the new features), and a whole lot more! SC WWII Global Conflict Gold will be released at the end of this year, 2011, and will be available for only $25 as digital download, physical hardgoods via mail, or both.

A bundle consisting of the base game plus the Gold expansion will be available at the time, as well.

The Strategic Command World War Two Global Conflict Gold expansion boasts dozens of improvements and major new features over the original game. Below is a list of some of the most important changes and additions to the game.

The latest patch for Furysoftware's Strategic Command WW2 Global Theater Gold , v1.04 Gold includes various bug fixes and addresses a game imbalance issue that appears to favour the Axis side between two equally competent players. All previous new features and improvements are included as well, such as: improved compatibility with Windows 8, as well as dozens of improvements, fixes and tweaks to both the Gold game engine as well as the Gold editor - many based on feedback from the fan community forums and email - and even a completely new bonus campaign, 1942 Brute Force, which is a alternative map Europe and Pacific 1942-1945 campaign.

PREVIOUS SAVE GAME COMPATIBILITY NOTE
Save games created with earlier versions of the Gold add-on are NOT compatible with this version. Please finish your in-progress games before applying this patch.

Changelog

v1.04 GAME ENGINE CHANGES

- fixed a FoW error during PBEM/Network games (Zapata)
- fixed a Fighter Intercept range display error

CAMPAIGN CHANGES

1939 World At War

- fixed a SURRENDER_2 Tunisian Invasion event error (Mike)
- fixed an MPP pludering event error that had the MPP plunder occur at the end of the turn instead of immediately (llhnickerson)
- fixed a DECISION event regarding the splitting of the USSR
- lowered attack experience point allotment to 0.1 from 0.2 (Bill R.)
- lowered attack victory experience point allotment to 0.2 from 0.3 (Bill R.)
- lowered resource attack experience point allotment to 0.05 from 0.1 (Bill R.)
- increased attackers HQ experience point allotment when attacker losses \< defender losses to 0.1 from 0.05 (Bill R.)
- lowered overall max experience to 3 from 5 (Bill R.)
- changed the Chinese Corps at 153,21 for an Army (Alastair)
- added Fortifications under Chinese units at tiles 156,23, 151,20, 152,20, 152,21
- moved the Chinese HQ at 154,23 to 153,23 and replaced the position with a Corps
- added several Marsh tiles in the USSR in and around the Donets Basin and Rostov
- China now starts with one research chit assigned in Anti-Aircraft research (Marek)
- Battleships and Cruisers now have Soft/Tank Attack values of 0 as well as Air/Bomber defense values of 1

v1.03

GAME ENGINE CHANGES

- DECISION events that are TYPE=2 reset their result value at the end of the turn (mcaryf1)
- fixed a FREE UNIT error that would leave free units in the port of a surrendered country (MJY)
- fixed a Paratroops combat replay error during the last turn replay sequence for email games (Shaun)
- fixed a unit combat error for free Chinese units that could not be attacked by Japanese units (Rafael)
- AI will now swap units under the right combat and reorganizational conditions
- captured resources for a surrendered country no longer increase the National Morale of the occupier (Sapare)
- mouse hovering over a unit on the map will now display the unit info at the bottom left hand corner of the game information area (Winti)
- fixed a Windows 8 'Full Screen' mode error that caused the game to crash

CAMPAIGN CHANGES

1939

- Atlantic to Pacific loops, and vice versa, are now shared by the Axis and Allies (CATS2010)
- Munich added to German Industrial Cities list
- DECISION event will now be presented to the player once the USSR surrenders to split the USSR into half dividing it between Japan and Germany

1948

- Carriers set to have at least 1 intercept/escort (MTTODD37)

1939, 1942 Brute Force

- Victory conditions based on controlling Major (3 pts) and Minor (1 pt) capitals by the Axis (18 Axis Decisive, 9 draw, 0 Allied decisive) the rest between.
- 1 more corp to Switzerland
- Japan has 2 armor now but armor strikes reduced to 1
- Lowered Japan experience vs Chinese units
- Exchanged 2 corps for 2 armies in Chinese force pool
- Strategic emargo on Japan and oil embargo, now popups are correct
- All loops are now 1 delay instead of 2
- Germans couldnt get Iraq on their side without VF Syria so Syria becomes 100% axis once Middle East is taken from UK.
- USSR entry ranges from 1/42 to 1/43 with randomnesss coming from the Winter War and Bessarabia.
- Added road to Urmuchi put it back on alternate capital list.
- 2 more loops for Panama Canal
- Flattened US and USSR entry so less wild swings. Minor countries will have major swings still.
- Persia will become 100% Axis if Baghdad is Axis.
- Removed all experience from all starting units except Russian Siberian units.
- UK +1 Naval tech.
- Reduce defense of mountains vs air from 3 to 2. It made TACs almost useless.
- Moved rail in south turkey to go through Syria
- Lowered Yugo activation on German surrenders (was incorrect)
- Adjusting country units and experience for balance
- Yugoslavian coup based on Poland surrendering not France
- Corrected positional script for Vichy France
- Build ques for French Marine, Paratroopers, and Mech to 1941
- Put Army and Armor for UK on production spiral for 1940 - France was too could be easily defended if UK commited all of its land units until 1941
- Added 2 armies for Germans in March 1940
- Added one TAC for Germany on the map, they were short one historically.
- Fortress units for France
- Fortress units for France
- Fortification at El Alamein to hills
- Port spotting range from 4 to 3
- Corrected US entry error with Indo-china
- Several A.I. errors
- Indochina US Entry error

v1.02

GAME ENGINE CHANGES

- fixed a rare combat error when left clicking to attack a unit
- fixed a swap unit error for 3D Paratroops that had the unit change into a Transport icon (K Man)
- fixed a freeze error during AI land unit reorganization (Bengerman)
- fixed a PURCHASE UNIT dialog text display error (Dan)
- fixed a swap unit movement error that allowed Rail units to swap to non-rail tiles (Preusse)
- fixed a multiple unit HQ attachment error (The K Man)
- fixed a swap unit error that allowed units to swap with enemy units in very rare instances (Clausewitz)
- fixed a Network TCP/IP FoW error that revealed enemy unit positions when the map is fully zoomed out (fokohilo)
- fixed a replay animation display error for when the map is full zoomed out (acrashb)
- fixed a swap unit error that allowed you to swap with invalid units such as those that have already moved or Engineers that are fortifying (Winti)
- fixed an animate replay error for TERRITORY events (Falk)
- fixed an estimated combat display error for when Bombers were targetting cities with a unit on top (Armuss)
- fixed an AI research investment bug (Armuss)
- fixed a Carrier recon bug that allowed Carriers to attack hidden non-belligerent units (Strategiclayabout)
- fixed an intercept range highlight error (Strategiclayabout)
- fixed a Partisan unit movement error where the AI did not use Partisans to capture available resources (Armuss)
- fixed an air unit reorganization error that caused air units to reorganize to 0 supply tiles (Al)
- fixed a naval retreat error that caused naval units to retreat to ports with enemy units adjacent to them (Armuss)
- fixed a naval unit combat calculation error that caused a CTD (Bill R.)
- fixed a Paratroop movement animation error that caused a CTD (Gaston)
- fixed an Engineer fortification completion error that caused a CTD when the fortification was built in a 'frozen' zone on the map (Gaston)
- fixed a unit 'Upgrade' calculation error for HQs (Armuss)
- fixed a maximum unit entrenchment error (Strategiclayabout)
- fixed a war map display error that would show the war map incorrectly when using the map zoom features in full screen mode (Winti, Lettowvorbeck)
- fixed a resource flag display error that would show the war map incorrectly when using the map zoom features in full screen mode (Winti)
- fixed an ARMISTICE script error that would cause friendly units to incorrectly leave friendly ports (xwormwood)
- fixed a war map display error that would show the war map incorrectly when using the map zoom features in full screen mode (Winti, Lettowvorbeck)
- fixed a resource flag display error that would show the war map incorrectly when using the map zoom features in full screen mode (Winti)
- fixed an ARMISTICE script error that would cause friendly units to incorrectly leave friendly ports (xwormwood)
- fixed a unit retreat error that allowed retreats into countries that are not fully mobilized (Bryan)
- added a 'Pause' option during E-Mail game replays (Baron)
- recon spotting will now eliminate raider units shown with a '?' if they are no longer at the indicated location (xwormwood)
- 'L' Hotkey no longer removes the last turn summaries from memory as this information can now be re-accessed until the end of the turn (Templer)

EDITOR CHANGES

1939 World At War

- fixed a PARTISAN script error that incorrectly showed German Partisans when the Molotov-Ribbentrop Pact is not agreed to (Armuss)
- fixed several RESEARCH and PURCHASE unit script errors (Armuss)
- Polish Corps in Warsaw now starts at Entrenchment value 2 (Abukede)
- removed the at start Motorization chit for the UK and Germany (Armuss)
- set Japan to Level-0 Motorization
- Chinese, Japanese Tanks lowered to SD/TD of 3/4
- all Tanks are set to a build cost of 250 MPP (Armuss)
- all Special Forces are set to a build cost of 185 MPP (Armuss)
- lowered Garrison build cost to 60 MPP (Armuss)
- removed the Motorization AI RESEARCH events for UK and Germany (Armuss)
- increased Chinese MPPs by 10 MPPs per turn
- changed Blagovyeshchensk, Krasnoyarsk and Omsk to cities (Winti)
- removed the Soviet mine near Novosibirsk
- added Kuybyshev to the Urals Industry RESOURCE event
- adjusted the Chinese river of Hwang Ho to flow through tile 152,20
- removed the Ukranian mine at 99,17 from the trigger conditions for Urals Industry event and replaced it with a trigger at Voronezh
- French morale increased by 5000 points
- French morale will now fall by 5000 points once Paris is captured
- failure to deploy 2 British units within 3 tiles of Paris or 1 tile of the Ardennes mine will cause French National Morale to suffer when 2 or more German units are within either area. This reduction is by 1,000 points per Allied turn in Multiplayer and against the Axis AI, by 600 points when playing against the Allied AI (Ivanov).
- the presence of 5 or more British units within 5 tiles of Paris will boost French National Morale by 250 points per Allied turn, providing 2 or more German units are within either area.
- note that the units have to be either within 3 tiles of Paris or within 1 tile of the Ardennes mine to count, i.e. one unit north east of Paris and another east of Nancy won't count, whereas two units in either location would.
- added many new National Morale positions on the map as well as events
- UK
- The Fall of Singapore = -5,000 & STRENGTH - range of 25 tiles of Singapore
- The USA enters the war = +5,000
- USA
- The Fall of Guam = -1,000
- The Fall of Wake = -1,000
- The Fall of Manila = -2,500
- USSR
- The Fall of Leningrad = -2,500 (was -1,500)
- The Fall of Stalingrad = -2,500 (was -1,500)
- The Fall of Moscow = -2,500
- The USSR enters the war = -10,000 & STRENGTH - range of 15 tiles of Moscow
- The USA enters the war = +5,000
- Germany
- The Fall of Paris = +2,500 (was +500)
- The Fall of Stalingrad = +2,500
- The Fall of Leningrad = +2,500
- The USA enters the war = -5,000
- Italy
- Starting NM raised from 15,000 to 20,000
- The USA enters the war = -5,000
- Japan
- The Capture of Hawaii = +5,000
- The Capture of Singapore = +5,000
- The Capture of Batavia = +2,500
- The Capture of Guam = +500
- The Capture of Wake = +500
- The Capture of Manila = +2,500
- The Capture of Port Moresby = +1,000
- The Capture of Kukum = +1,000
- The Capture of Canberra = +2,500
- The Oil Embargo = -500/turn

1939 Alliance of Evil
- Japan is now cooperative sharing supply only (Sapare)
- China is now fully cooperative (Sapare)
- various AI script improvements (Sapare)

1942 Axis High Tide
- removed Chennault and the 14th Air Force from the 1942 (xwormwood)

Brute Force
- many campaign updates, see subdirectory file 'Beta Notes.txt'

VERSION HISTORY

v1.01
GAME ENGINE CHANGES

  • Carriers that are in Fighter mode will no longer self escort if intercepted, only if they are in Mix mode (Bill R.)
  • Rockets can now once again be transported (Kurt)
  • swapped units are no longer fully committed so long as their action points are > 1. A swapped unit is now reduced to 1 AP and will be able to attack or move 1 AP if it is able to (Bill R.)
  • fixed a supply calculation error from ports that did not properly look at enemy control tiles (Bill R.)
  • fixed a Graphs section MPP charting error (Marc)
  • fixed several recently introduced DoW errors
  • fixed a swap unit move error that allowed you to upgrade/reinforce after attacking
  • fixed a campaign listing error in the SELECT CAMPAIGN dialog
  • fixed a replay turn error that would cause a CTD (rjh1971)
  • fixed an AI naval unit movement error that allowed it to move through enemy ports such as Gibraltar
  • fixed an 'Across River Attack' penalty formula error (Amadeus)
  • fixed an end of turn MPP calculation error
  • fixed a National Morale Objectives map display error (Dan)
  • fixed a unit movement error when the minor unit's parent withdraws from the war (Bill R.)
  • fixed a TERRITORY script error for countries that are completely overwritten by a new or alternate entity (Bryan)
  • fixed a surrendered MAJOR convoy transfer amount calculation error (Al)
  • fixed a rare combat error when left clicking to attack a unit
  • fixed a swap unit error for 3D Paratroops that had the unit change into a Transport icon (K Man)

EDITOR CHANGES

  • DE 619 and 620 no longer dependant on France having been liberated (Bill R.)
  • Chinese Infantry Warfare increased to 125 MPP
  • Italian and German IT cost reduced to 100 MPP
  • Japanese IM increased by 5% to 65% from 60% (Bill R.)
  • British naval units that arrive in India via DE 112 now arrive as UK units (Bill R.)
  • adjusted a weather zone on the island of Hakodate to match more evenly so that the entire island has the same zone (Bill R.)
  • Italy now starts with 65 MPP up from 30 MPP (Bill R.)
  • Mountains, Tropical Mountains, Towns, Cities, Capitals, and Fortifications all dropped to 1/1/1 for their Air, Bomber and Carrier defence bonuses. Fortresses dropped to 2/2/2 (Bill R.)
  • added several new Japanese National Morale events for the losses of Okinawa, Iwo Jima and for the Atomic Bomb drops (Dan)
  • fixed a Chinese MPP income bug
  • fixed a POPUP announcing the death of Sikorski that had a Chinese flag (Bill R.)

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