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Neverwinter

Platform(s): PC, PlayStation 4, Xbox One
Genre: Online Multiplayer
Publisher: Perfect World
Developer: Cryptic Studios
Release Date: June 20, 2013

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'Neverwinter' Gets Release Date, First Expansion Revealed

by Rainier on June 6, 2013 @ 1:45 p.m. PDT

In Neverwinter, players choose to become one of five classic D&D classes and team up with friends or NPCs to form five-person co-op groups. Players also create their own storylines and quests utilizing a user-friendly content generation system.

They might not be the most pleasant-looking creatures, but they are definitely a fierce bunch of savage and bloodthirsty warriors. By plaguing the civilized races, Orcs have always been a major threat to humans, elves and dwarfs. Laying claim to the area in the northern half of the old Tower District, Orcs have made the Cloak Tower in Neverwinter their home. Even the most courageous heroes will have to fight their way through the ruins of this district to put an end to the Orc domination and help restore Neverwinter to her former glory.

The launch day also marks the live release of Gauntlgrym, Neverwinter's free level 60 PvE and PvP content for veteran players. The Gauntlgrym end-game content referred to features a massive PvE and PvP battleground where players fight for the greatest treasures hidden deep in the ancient Dwarven city.

Additionally, the first free content expansion to Neverwinter, entitled Fury of the Feywild, has been revealed. Fury of the Feywild, the first Module for Neverwinter, is a free content expansion due this summer that chronicles an attempt by Fomorian Giants to seize the Elven city of Sharandar.

"Boy, we have a lot going on. But then that was the plan from the very beginning." said Cryptic Studios Executive Producer and COO, Craig Zinkievich. "The feedback from players has been incredible. With their help during our Beta Test periods and our accumulated experience from having launched five MMOs, we're confident we've worked out all the major kinks and can sustain the world of Neverwinter without the Beta safety net. I personally thank our Open Beta players for providing an enormous amount of valuable feedback and supporting us during every single step of the development process. As a token of that appreciation, we're running an in-game promotional event near the end of Open Beta. Of course, alongside the launch day comes the release of Gauntlgrym, which adds more end-game content. And, we just announced Fury of the Feywild, our first content expansion for Neverwinter, which will all be, in classic D&D® fashion, Modules. Yeah, there is a lot going on. But we wouldn't have it any other way. The game is doing great and we love working on it."

"We have been thrilled with the work that Cryptic Studios and Perfect World have done on Neverwinter, and the tremendous response from the fans," said Nathan Stewart, Brand Director for Dungeons & Dragons at Wizards of the Coast. "This is one of the Forgotten Realms' most iconic cities and we are excited for the millions of fans that will create their own stories in Neverwinter."


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