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War, the Game

Platform(s): PC
Genre: Strategy
Developer: Gabbergames

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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Former 'Grand Theft Auto' Developer Makes 'War, the Game' - Screens

by Rainier on June 7, 2013 @ 11:07 p.m. PDT

In 'War, the Game' players take the role of a supreme commander directing armies across the globe.

Get the War, the Game Demo off WP (50mb)

'War, the Game' takes inspiration from board games such as Diplomacy, Risk and Axis & Allies, picks only the best elements from traditional RTSes and simplifies until it is fun.

You are a supreme commander; directing armies across the globe battling for world domination. Take control of the land, sea, air and nuclear forces of the major global powers.

Straightforward game rules, limited number of unit types (7) and intuitive controls make this game very accessible. Limited number of army types, smooth controls and simple game rules make this RTS fun with mouse and controller. Network scenarios using diplomacy add extra layer of game play, 'War, the Game' is easy to learn yet difficult to master

In 'War, the Game' earth is a sphere, not flat.

Playable with mouse or 360-controller.


War, The Game is developed by Obbe Vermeij who started work in 1999 on Grand Theft Auto III, the first 3d version of the franchise. Obbe, now technical director, programmed areas of the game such as vehicle AI, pathfinding, weather system, numerous graphical effects, water, scripting engine, rendering occlusion. As the team was only 25 people everybody had a large say in the game mechanics and the missions. After a few changes of ownership the company was now owned by Take-2 interactive and the studio was renamed 'Rockstar North'.

Obbe continued in his role as technical director for 'Grand Theft Auto, Vice City' (2002), 'Grand Theft Auto, San Andreas (2004)' and 'Grand Theft Auto IV' (2008).


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