The brothers must now survive six hours of devilishly clever puzzles in order to save their world from tyranny.
Turkish developers Nowhere Studios has launched a Kickstarter campaign and is seeking $80,000 in completion funds after 18 months of self-funded, full-time development.
“We support human rights and are against violence in every form,” says Burak Tezateşer, Executive Producer at Nowhere Studios. “Monochroma stands against the savage capitalism that exploits child labor and strips the planet of its natural resources for selfish financial gain.”
Inspired by current events as well as the developers’ childhood memories of moving from the countryside to Istanbul, Monochroma tells its story without any cut-scenes, narration, or in-game text. Players learn about the environment and follow the story through carefully crafted black-and-white visuals with splashes of red. As a result, the story is instantly understandable by players of all nationalities – without any localization required. More so, the puzzles in Monochroma take a more realistic approach by blending in with the environment. Accurate physics simulation ensures that interaction (pushing/pulling objects, sliding, jumping) always feels right.
Another Monochroma trademark is the relationship between the two brothers. Early in the game, the younger brother injures his leg after a bad fall and now must be carried by his older sibling. At times, the player needs to temporarily stop carrying him in order to solve puzzles. However he can only be placed near safe, bright areas—because like most kids, he’s afraid of the dark! This gameplay mechanic defines Monochroma as a cerebral, methodical puzzle game that rewards players who are caring and brave at the same time. Being a responsible older sibling is mandatory—just as in real life.
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