Focusing on infantry based combat across a number of differing locales, Rekoil has something for everyone. From the fast moving Assault class, to the heavily armed and dangerous Heavy Gunner class, Rekoil is a game made for those who desire balanced FPS gameplay.
Gameplay configuration is a core focus with Rekoil, as such it will be possible to set up servers to appeal to a large variety of differing play styles. Whether you enjoy the free flowing acrobatics found in run and gun gaming, or prefer the patient tactical setup, Rekoil can be set up to play the way you want to game.
Having received less attention from FPS developers and publishers in recent years, modifying game content is an activity that has fallen by the wayside for many. Plastic Piranha recognizes that although the number of modders may be quite small, their impact on the community as a whole can be tremendous.
Not only can modding build an impassioned community that can create new ways to play a game, but it can provide great minds with an alternate path of entry to game development, which we feel is extremely important for the health of the industry as a whole. Many of today’s legendary developers cut their teeth in game development with modding. Forsaking that heritage in pursuit of maximizing fiscal returns could leave the industry with fewer future visionaries and truly impassioned developers.
Jason Brice, president and CEO, Plastic Piranha, said “We are truly honored to be joining the team at 505. With a history of amazing titles such as Sniper Elite V2 and Terraria, an upcoming slate of great games like PAYDAY 2 and Brothers: A Tale of Two Sons, and a focus on indie teams like Serellan’s Takedown: Red Sabre and now Plastic Piranha, we are very proud and excited to be a part of the 505 family.”
”The team here at 505 Games are really proud of the relationships we’ve forged with independent developers such as Starbreeze Studios, Re-Logic and Serellan over the last couple of years,” added Tim Woodley, Senior Vice President, Global Brand and Marketing, 505 Games. “We’re really excited to add Plastic Piranha to that list with Rekoil, which promises to deliver fast paced, thrill-a-minute competitive shooting with player choice at the center of the experience.”
“For us, joining the 505 stable was a no brainer, the team at 505 truly backed our ideas and vision for Rekoil, and we feel that our team has delivered a hugely entertaining game, but we wanted to join the most indie friendly publisher in the industry today and in our mind, that is 505. I look forward to seeing everyone running and gunning,” said Kevin Dent, Minister of Chaos, Plastic Piranha.
Rekoil is being developed with eSports in mind, and as such Plastic Piranha are very much open to listening to what the top tier teams and players have to say. Rekoil will be balanced for the very best that the eSports scene has to offer. By balancing the game in this manner, the developers can ensure that there is always room to improve for both the average gamer and the pro player alike.
Rekoil will feature all of the functionality required to properly facilitate competitive events. To ensure that eSports and gaming as a spectator sport continues to grow, a spectator mode will be present for all of your shout casting and commentary needs. For event organizer’s and video directors, replay functionality will be in place to allow you to review a match after the fact. For those folks concerned about internet connections at LAN events and network latency, LAN support will also be in place with Rekoil.
- 10 maps on launch
- Over 40 weapons
- 10 game types currently under development
- 5 customizable classes
- Highly customizable server setups and gameplay
- Dedicated servers & public server files
- A focus on providing the best execution of core shooter game play to date
- Full modification support and promotion from Plastic Piranha
- Full E-Sports support and promotion from Plastic Piranha
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