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About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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38 Studios And Big Huge Games IPs Being Auctioned

by Rainier on Sept. 27, 2013 @ 11:34 a.m. PDT

Heritage Global Partners have been retained to oversee the sale of all video game and video game related intellectual property rights owned by 38 Studios (which includes Big Huge Games).

38 Studios online auction sale led by Heritage Global Partners

Date: November 13-14, 2013 (begins 9 am ET– ends 12 pm ET on 11.14)

Assets to be offered include:

  • Intellectual property rights in the “Amalur” fantasy universe including:
    • “Project Copernicus” an in development Massively Multiplayer Online Role Playing Game (MMORPG) including a 10,000 year world history, completed character “races” and playable “zones”
    • Sequel rights to the critically acclaimed “Kingdoms of Amalur: Reckoning,” including development concepts, game artwork and designs.
    • Merchandise rights and revenue streams associated with the Xbox 360, PS3 and PC title “Kingdoms of Amalur: Reckoning”
  • Intellectual property rights in Big Huge Games’ properties including the classic PC strategy title “Rise of Nations” as well as “Rise of Legends” and the Xbox Live Arcade title “Catan”
  • In house developed video game technology including the “Big Huge Games Engine” and 38 Studios’ gaming, social media and development platform codenamed “Helios”

Nick Jimenez, Executive Vice President of Heritage Global Partners stated, “This is a unique, unprecedented opportunity for video game developers to acquire the intellectual property for commercially viable video games both completed and in-progress. The staged development of Project Copernicus presents a real opportunity for a buyer to release and monetize installments of the game in a brief timeframe. State-of-the-art game technology developed by 38 Studios and Big Huge Games will also be available, including the Helios Platform IP and Development Tools, and the “Big Huge Engine” game engine. Video games are a global phenomenon and a tremendous amount of development work goes into their production. We expect significant interest in our upcoming mid-November sale to come from all over the world.”

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