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Unsung Story: Tale of the Guardians

Platform(s): Nintendo Switch, PC, PlayStation 4, Xbox One
Genre: RPG/Strategy
Developer: Playdek

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'Unsung Story: Tale of the Guardians' Announced, Seeks Crowd Funding

by Rainier on Jan. 15, 2014 @ 12:42 a.m. PST

Unsung Story is a tactical RPG that weaves together a complex and rich game world, with inspiring class based tactics game play.

History is written by winners, and tells the tales of heroes. But where there are winners, there are losers, and wars are not won by heroes alone. Behind the veil of history, there are countless stories that lie forgotten. Reliving these hidden tales is the concept behind the Unsung Story.

Unsung Story: Tale of the Guardians presents an epic sweep of history through the eyes of the ones that make it, but are overlooked by the passing of time. It presents a fundamental twist on the hero’s story, as it immerses gamers through the experiences of those lashed to the great wheel of history!

Playdek originally joined forces with master designer Yasumi Matsuno to develop a series of mobile games based on Matsuno’s creative vision. The overwhelming fan response to its partnership with the legendary designer encouraged Playdek to turn to Kickstarter to help it raise $600,000 to develop the game across multiple platforms, deepen the content and add to its creative “dream” team.

“The tremendous outpouring of fan support for our partnership with Yasumi Matsuno and the new creative property Unsung Story prompted us to turn to the Kickstarter community to bring the game to as many gamers as we can with a cross-platform launch plan,” said Joel Goodman, CEO, Playdek.  “The Playdek team has a long-history of video game development with AAA titles launching on every major platform, so we’re well positioned to take on this challenge. We’re hoping to enlist our huge fan support and let our audience be a part of something really special.”

With the Kickstarter funds ($600,000) and stretch goals, Playdek also hopes to add well-known composer Hitoshi Sakimoto and translators Alexander Smith and Joseph Reeder to its creative dream team. Additional stretch goals include developing the game for PS Vita and Nintendo 3DS.

“I’m very excited to be creating Unsung Story with Playdek,” said Yasumi Matsuno. “Tactical RPGs are a genre close to my heart, and I look forward to bringing this new experience to gamers everywhere.”

The Unsung Story timeline covers many chapters of the sprawling war-torn history of the fantasy world of Rasfalia. The central plot follows the struggles of heroes who fought in the Seventy-Seven Years War between great kingdoms and empires. 

The story for each hero will constitute an episode, with each episode being comprised of many stages of game play. Each episode will depict a part of the Seventy Seven Years’ War from the vantage point of various protagonists. Some episodes will span a single year, while others may take place over a decade or more!

Filled with intrigue, warfare, betrayal, alliances and espionage, Unsung Story is a detailed and immersive game world that players will bring to life through their actions and decisions. It will tie you not only to the names that history remembers after the conflict has ended, but also with the characters behind these immortalized individuals. 

Without these people, the unsung ones, the course of the history of Rasfalia would have taken a different turn. You will connect to these unsung heroes though your decisions and experiences, as you live these events though their eyes.

Unsung Story is an exciting turn-based, tactical war simulation RPG that plays across a great epoch, through individual story episodes. YOU, the player, research and explore the vast history of this conflict that nearly tore Rasfalia apart, by reliving past battles and political events. 

Your viewpoint into this series of intertwined history varies from battle to battle. In one fight, you may command a group of knights protecting a great empire, while in another scenario you may lead a group of revolutionary soldiers, made up of commoners, who are fighting to topple the same empire!

Battles take place on a 3-D landscape, with an immersive player controlled camera, while episode and scene selection is made through a detailed 3-D world map. Units that you command are profession based, and within each profession are multiple classes. 

Each class within a profession has certain characteristics, and you can change classes within a profession to suit your tactical needs! The world is also rich with magical creatures that are not only foes on the battlefield, but under certain conditions can be commanded by you as well!

The character professions, replete with individual classes, provide you with deep game mechanics that you can mold to your individual play style, and adapt to the scenario at hand. You will build your front and backlines by combing these classes into various groups or parties, based on the needs of the battlefield.


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