Dungeonforge features a unique blend of gameplay concepts. We went with a top-down perspective, so the game shares the same simplicity and intuitiveness in the control scheme as games like Diablo. At the same time, we love the engaging, varied combat of games like Dark Souls and The Witcher 2. Thus the combat is driven by timing your mouse clicks to form combos, avoiding taking damage, dodging, parrying and countering enemy attacks, positioning yourself well and waiting for openings to attack. We knew going in, with the idea of a game driven by player-made content, that the gameplay would have to be good enough for people to actually want to make content for our game and play the content others make.
Dungeonforge will feature five playable character classes to start with, each with unique abilities suiting various playstyles. Each character will also have a unique back story which will be elucidated via first-party campaign-style content. Each character's campaign will contain around 20 hours of gameplay. Future playable characters will be released over the life of Dungeonforge, each with an accompanying campaign of similar length. Whenever there's an opportunity to improve the game via new editing tools, a first-party adventure will be released to showcase the new tool.
Dungeonforge is built to be equally enjoyable whether playing alone or in a group with friends, just as in the days of ye olde tabletop game night.
The Collective Dream Studios has launched a kickstarter campaign looking for $60,000 to fund the development of Dungeonforge.
In Dungeonforge all the action takes place in a massive, open gameworld. This world is your canvas; the place where you will tell your story as a dungeon master. Through our in-game editor which we've termed "the Dungeonforge," you will be able to craft adventures rife with deep dungeons, dark woods, frosty mountain tops, and just crawling with the unspeakable legions of darkness. Your content then becomes part of the over-arching gameworld for all to enjoy. You can script quests within your adventure for players to complete, or even perform a "Live Telling" of your adventure, wherein you actively take the role of dungeon master, playing the part of NPCs, weaving dialog on the fly, and controlling monsters to shape the experience of the players dynamically, in real time. Going further along that theme, we will also feature a competitive, PvDM game type, which will pit the players against the DM, who will be given charge of the hordes of evil in an attempt to thwart the players on their quest.
- Create and edit large outdoor areas - including adding towns and areas to encounter enemies - to form the overworld for your adventure.
- Build complex dungeons into your overworld with a simple dungeon tool.
- Script quests for players to follow with an easy to use interface
- Script interactions with NPCs in your adventure, including branching dialog.
- Script events and triggers into your adventure for a more unique and epic experience.
Both LAN and same-screen multiplayer (using a mix of gamepads and mouse/keyboard) will be available to support that true, old-school feeling of playing D&D with a bunch of buddies in the same room.
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