Get Even’s plot revolves around the memories of its central heroes which have a dramatic effect on how the game progresses. The route the player chooses to follow determines their personality as the game unfolds. The carefully crafted storyline mixes elements of thriller and horror with exploration.
As these personality traits are revealed, the merging of single-player and multiplayer elements tighten. When players embark on a single-player mission, others on the network can join the quest as enemies, so players never know whether their opponents are human or CPU-based. This suspense further heightens the player’s feeling of a threat.
To create the photo-realistic visuals that bring the grittyuniverse to life, Get Even is the first game to use large-scale, real-world scanning to create expansive and lifelike environments. This 3D scanning technology combines with advanced lighting effects to create a stunning and believable world that pushes the boundaries of the genre.
Similarly, the team has worked to provide advanced weaponry and technology that exceeds current capabilities but are not beyond the realm of real-world application. For instance, weapons that fire around corners play a large part in Get Even, allowing the user to shoot from a safe position. These weapons can be linked with the player’s in-game smart phone to not only add a sight functionality, but use apps to bolster attack options. Corner-shot weapons are fully customizable throughout the game.
Wojtek Pazdur, CEO of The Farm 51, says: “As an independent developer, it would be foolish to go head-to-head with the larger companies and create a ‘me too’ knock-off, and frankly we wouldn’t be interested in doing it. We believe that there is still a ton of content and design creativity that has yet to be explored in first-person genre, as well as an audience beyond the warfare player -- those are the people we are going for with Get Even.”
Get Even is the combined creative effort of key development talent who were responsible for titles such as Painkiller: Hell and Damnation, Deadfall Adventures and NecroVisioN and who are committed to producing a first-person action game that does away with many of the conventions and limitations that plague the first-person shooter genre and ultimately stands apart from the multitude of often tired competition.
Get Even is oriented toward digital distribution.
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