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Heroes & Generals WWII

Platform(s): PC
Genre: Online Multiplayer
Developer: Reto-Moto
Release Date: Sept. 23, 2016

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'Heroes & Generals' Content Update Adds New Map, Weapons, Balance Tweaks

by Rainier on Oct. 22, 2014 @ 12:00 a.m. PDT

Heroes & Generals WWII is a free-to-play massively multiplayer online first person shooter set in WW2, where Germany, the United States and the Soviet Union fight for victory in one grand persistent online war.

Heroes & Generals eliminates the formulaic baggage that weighs down the shooter genre by delivering satisfying strategic action in a full blown first-person shooter experience. Players are transported from the comfort of their browsers to authentic WWII battlefields, where they fight alongside thousands of gamers for persistent progression and military supremacy.

Each player in Heroes & Generals chooses their own destiny. You might join the Axis and climb the ranks as a foot soldier, firing off countless rounds in epic battles for crucial landmarks. Or perhaps you’ll become a general in the US army and accept the task of deploying resources and reinforcements across a vast strategic map.

Either way your decisions and actions fundamentally impact the game. Whether you play a fearless infantryman blazing the trenches, a hotshot pilot renowned for precision bombing runs, a brutal gunner assigned to a rumbling tank battalion, or the ace commander directing it all from strategic command – every active soldier contributes to an evolving online war that will soon expand to smartphones and tablets as well.

Reto-Moto's 'Spaatz' update for its WWII MMOFPS Heroes & Generals brings a new action packed Skirmish map, new weapons, a new battle briefing screen and an improved battle report for the 'Heroes' players. While the 'Generals' get a deeper gameplay experience with better balanced wars through limited army resources for their faction. All players can now communicate with each other, even when not online, through the new in-game messaging system.

The new Village Skirmish map is set in the fields of rural France with a sunken ruin, a chateau and a small farm as key objectives. This map is designed with less distance between the objectives, making it more tight and more action packed than the other Skirmish maps as all objectives are in danger at all times. 

The new weapons are of almost iconic nature: German soldiers can now get the classic high-precision P08 Pistol, and the US soldiers will be able to live out their inner cowboy with the hard hitting M1917 Revolver.

The 'Generals', who devise the grand strategy of the massive campaign, now have to play smarter, as the 'Spaatz' update introduces limited army resources for the two factions. The resources for their Assault Teams are drawn from a shared 'stockpile' with only so and so many new resources being produced within a certain time-interval for each faction. This gives a better balance between the two factions, as the winning strategy is no longer merely to send a massive amount of Assault Teams to the frontline, but now the Generals have to carefully consider where they deploy and direct their troops, as well as to coordinate their joined efforts better.

And to help coordination between the players, a new ingame-messaging system is introduced, so you can communicate with the other generals, fellow clan-members or other players who are not online at the same time as you.

The campaign, where the 'Generals' strategize, and the core action game missions, where the 'Heroes' fight, are also brought closer together by the new mission briefing, showing what you fight for in each mission and what the objectives are when the mission is loading. On top of that, the enhanced battle report shows details about the results of a battle, as well as give you an overview of your performance after a mission has ended.

Check out the full changelog

Action game

  • New Skirmish Map: Village Skirmish
  • Removed F5 scoreboard
  • Paratrooper pilots are now in pilot uniforms
  • Instant XP / Hit messages
  • Displayed position in deploy queue will now update correctly
  • New loading screen with mission briefing
  • New battle report (gameover screen)
  • Added 2 new weapons:
    • P08 Parabellum
    • Revolver M1917
  • Option to invert mouse when in a turret
  • Faster tank turret tracking
  • Light Tracers Revised
    • Pistols, SMGs, LMGs, Rifles Light tracers
      • "SmallYellow" for lower caliber & "MediumOrange" for higher caliber
    • Vehicles, Artillery and Fighterplanes Armament Light tracers
      • 20mm = "MediumWhite", 37mm = "LargeYellow, 50mm = "LargeOrange, 76mm = "XLRed", 88mm = "XLGreen"
    • The tracers have been tweaked so the colors are more "natural" with a glowing core surrounded by a less bright colored glow. Also Yellows have been tweaked so theyre not too synthetic looking.
    • Fighterplanes have dual tracers... white for cannon and yellow for mg.... also on these tracers there are subtle condensation trails as well.
  • Added in-game messaging system. Player who are mutual friends can message each other in a persistant way (also when the other players are offline).
  • Defenders now correctly spawn at the secondary spawn when the primary objective is uncontested neutral.
Strategy game & Frontend

  • Paratrooper Assault Team Changes:
    • Dropping paratroopers/pathfinders, returns the transport planes to the origin of the transportation
    • Grounded paratroopers/pathfinders can re-use old transport planes, only when they have reached an airfield and converted to flying type again
  • First (free) deploy of the war has been removed
  • At the end of a war, players with assault teams that still have resources left over, are refunded the value of those resources (in warfunds only)
  • Undeployed ATs must get full resources before they can be deployed
  • Limited Faction Resources:
    • Identical number of resources are produced for each faction, which feeds the resource pool of the faction's HQ
    • Assault teams need to queue themselves for resources.
    • The resource queue is fed from the resource pool of the faction's HQ, and resolves on a first-come-first-served basis.
    • If a player does not have enough warfunds when his AT gets to the front of the resupply queue, then the AT will be kicked out from the resupply queue
  • UI updates for the Generals screen, wartime and better overview of victory progression for factions
  • Battle report (Soldiers information and stat gains):
    • Scoreboard
    • Assault Team Losses
    • Battle Time Lasted
    • Town Name
    • Outcome of Battle
  • An overview of the end status and participating Assault Teams is now shown after each mission.
  • Battle briefing, load screen moved to browser and info about the mission is displayed before entering the action game
  • "Capitals" renamed to "Major cities"
  • Better description of being queued for specific mission
  • Uniforms stored in equipment depot when promoting a general to character
  • Squads can queue for missions specifically now
  • Various career overview bugfixes.
  • Fixed some bugs in the tutorial for first-time users.
  • Assault Teams move more smoothly on the supply lines
  • Autoresolver fixed for new Assault Team types introduced in Rommel
Other

  • WarServer compensates all players for their Veteran Membership time lost due to server downtime
  • WarServer compensates all players for their ribbon booster time lost due to server downtime
  • Raised Veteran Membership xp-rank bonus from +25% to +100%

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