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Wars and Battles

Platform(s): PC
Genre: Strategy
Developer: Kermorio
Release Date: Early 2015

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'Wars and Battles' Announced - Screens & Trailer

by Rainier on Nov. 11, 2014 @ 9:08 a.m. PST

Wars and Battles is a turn-based strategy game offering rich graphics, comprehensive game mechanics and a very intuitive and fun gameplay.

Wars and Battles is a turn-based strategy game with a huge goal: to integrate the sophistication of table top wargames into the user-friendly interface of tablets.

Wars and Battles manages more than 20 types of terrain, up to 400 ground units, 50 air units and 15 different scenarios. The game also manages anti-tank and anti-air weapons, weather, ambushes, paratroopers, reinforcements, supply, replenishments, fortification, unit rotation and most of the sophisticated rules that you can find in any tabletop wargame.

The difference with Wars and Battles is that the game has been designed by both tabletop wargame designers and veteran video game designers who have paid particular attention to the simplicity required by casual gamers, resulting in instinctive rules.

The masterpiece of Wars and Battles is its exclusive rules system. Kermorio have developed an exclusive system, which allows Wars and Battles the opportunity to benefit from rules adapted to every historical context. You will have the opportunity to use jets and anti-air missiles when playing October War (1973), while for Gettysburg (1863) or Austerlitz (1805) specific rules will oblige you to turn certain units before fights.

To make this wargame as realistic as possible, every unit (there hundreds in every battle) is identified by more than 130 characteristics such as life points, quality, movements, attack points, movement capacity per terrain, command bonus, replenishment capacity, supply consumption, anti-tank and anti-air characteristics, capacity to perform strategic movements and engage in pursuits, etc.): most of the rules you know in traditional tabletop wargames are embedded within Wars and Battles.


In order to accelerate play flow, each turn is divided into sub-steps called impulses where a player will be able to activate a limited number of units to move and/or launch attacks. This system increases the back and forth between players and makes the game more intense.

You will start Wars and Battles as a Soldier, and with time, experience and victories you may eventually be promoted to General or even Commander in Chief. This will not be easy since you will have to play and win many battles through tactical, operational or strategic victories in order to succeed. During play, you will also gain achievements and some of them will award you a medal. With skills, time, and luck, you may be able to pin dozens of medals to your chest.

Thanks to strong AI, Kermorio have developed a well-balanced solo mode. Its engine manages an asynchronous multiplayer mode so you can play with your friends or any player in the world at any time. If at some point you don’t have access to the Internet, no worries! You can play offline against the artificial intelligence on your saved games.

Wars and Battles will propose 2D and 3D views, and both views are complementary. The 3D view is very appealing and will provide the player with the key info only (attack points for attackers and defense points of the defenders) but this view will also be particularly helpful to experienced wargamer to understand the landform of Gettysburg 1863 and the mountain roads of the Korean peninsula (Korean War 1950). The 2D view will give the gamers the opportunity to access more details on the units and to embrace most of the map at a glance.

Six additional battles are in development (Austerlitz 1805, Gettysburg 1863, Kharkov 1943, Market Garden 1944, The Korean War 1950-51 and October War 1973). Every two months following Normandy 1944 release, a new battle is to be launched.


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