I Shall Remain

Platform(s): PC
Genre: RPG/Action
Developer: Scorpius Games
Release Date: Sept. 2, 2015

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'I Shall Remain' Early Access Update Adds RPG Features

by Rainier on Dec. 2, 2014 @ 9:19 a.m. PST

I Shall Remain is an action survival role playing game set in an alternate history at the end of the Second World War, when Nazis managed to release a deadly virus over US territory.

I Shall Remain tells the story of two brothers and their intricate relation with the apocalyptic world rising in the leftovers of the Z0M81 Pandemic ravage. The presentation takes the form of an old movie recording where the player is invited to take the lead and discover the truth about the strange infection and the unexpected future of the human race.

I Shall Remain is a story driven game, uses a dynamic real-time Day/Night system to put everything in context, and a Weather system to enhance the mood and influence the way you play the game. Together with our Discussion/Dialog system and the way decisions are implemented define an important step towards being as realistically as possible.

Scorpius Games has rolled out the I Shall Remain v0.8.6.0 (November) content update focusing on improving and delivering our final feature cut on the RPG aspect of the game (Unique weapons, Weapon enhancements, 28 additional doctrines and effects, weapon upgrades) but also to adding new content and secondary quests; there are over 40 pages of new written content as well as a lot of improvements on the visual aspect of the game.

The most important features of this update are enumerated below:

- Doctrines have been revamped and updated, 28 new doctrines to a total of 128
- New doctrine effects (avoid explosives, max encumbrance, pierce armor, more scraps from weapon dismantling)
- Weapons have levels now, the level influencing their characteristics (damage, repair cost, most of the weapon effects, serum cost),
- Weapon upgrades (Enhance ammo, Increase rarity, Increase Level, Add random weapon bonus)
- Weapon Enhancer loot added (these represents an effect we can apply on a weapon, from range to damage or inflict weakness)
- Ten new Infected mutations added (Regeneration, Burden, Drain, Osmosis, Enrage, Rejuvenation, Acute sense, Aura, Armor, Crowd) to a total of 22 mutations the Infected can have in any combination
- Added "Unique' rarity. Eight new Unique weapons created, all given as quick-event rewards.             - Large texture overhaul. Recreated many textures and adjusted others. Generally higher resolution, new normal mapping and sharper details overall
- Ellis Island map extended and updated, two new maps are in (Holland Tunnel Subway and Alphabet City)
- Main and secondary quests and content added and updated (new quests from Andrea, Thomas, Jim, Chain, Jay, Cathy)


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