DriveClub combines nearly 15 years of racing game pedigree and a rapidly evolving, connected gaming landscape – this seed of an idea was ready to be realized and the buzz at Evolution Studios was unstoppable.
For DriveClub, Evolution Studios expanded its vehicle handling and design team so that together the development team have over 50 years’ experience working on the most prestigious racing titles out there, including – WRC, Formula 1, Gran Turismo, MotorStorm, WipEout, Project Gotham Racing, GRID 2 and many more.
Originally planned as a PS4 launch title, DriveClub was eventually postponed until "early 2014" for additional polishing. A recent interview with Sony Worldwide Studios America’s Scott Rohde reveals that Evolution Studios did more than just polishing as the developers went "back to the drawing board and make sure the game is great before we ship it."
"What I will say is that it all comes back to that fundamental principle, and that’s that we want to build great games," said Rohde. "And we really don’t want to release a game before it’s ready. And sometimes, this happens in the normal course of business, where we think we’re on track to deliver what we think is going to be a great game, and when we get closer, we realize that we’d be doing everyone a disservice if we shipped it before it was ready."
Asked whether DriveClub is still expected to be released this year, Sony reps declined to comment.
Evolution Studios used its PlayStation Vita launch game as a bridge between MotorStorm and Driveclub, testing theories about connecting social networks with asynchronous challenge-based racing on multiple devices at the same time.
The developers collaborated with the best car companies in the world, working with them to create the most detailed and authentic car interiors and exteriors possible. The result is staggeringly immersive and visceral. This isn’t cockpit view; this is first-person-racing.
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