When an anthropomorphic rabbit/mayoral candidate from the future named BunnyLord needs a murderous loner to clean up the city during the election, Steve heroically offers up his dubious skills with a gun and lack of self-preservation instinct to this mysterious stranger from beyond. Now Steve must clear five districts of crime and recruit new heroes for his cause by sliding, diving, ducking, and taking cover through hundreds of full-throttle shootouts across the city. Through the power of ISO-Slant technology and a wasted youth, London-based developer Roll7 (OlliOlli) delivers the greatest 2¼D cover-based indie shooter of all time ever.
“The Roll7 team was less than enthused about partnering with a publisher of questionable morals and hygiene but through a series of legal maneuvers and old fashioned black magic here we are – stuck with Devolver Digital,” noted Roll7 creative director, John Ribbins.
Not A Hero is powered by ISO-Slant, a new proprietary technology that allows game developers to reach the sweet spot between 2D and 2½D perspectives with minimal effort. Through the liberal, almost irresponsible use of ISO-Slant, Not A Hero developer Roll7 is able to radically alter the standard 2D pixel art action game into an unbelievable 2¼D visual tour de force and creates a unique new genre sure to entertain for years to come.
“We are so glad to have partnered with the ISO-Slant team,” said Devolver Digital CFO Fork Parker. “While there are plenty of tools for 2D and 3D game development, if your ass wants some 2¼D action write that check for ISO-Slant, baby.”
- Next Level Shootouts – Use the quick snap cover system to duck behind all forms of covers to dodge enemy fire and strategically plan your next clip-emptying strike. Reload at your own discretion but don’t let the enemy hear you lest they charge your position and put you down.
- Roster of Not Heroes - Select between different total badasses each with their own distinct gameplay style and abilities to take out the trash if you consider criminals trash. Go hard with a shotgun, go quick with a dash and a katana, or go raw with your bare hands.
- Dynamic Missions – Go ham on primary objectives and risky secondary goals but be prepared for unexpected mid-level events that turn the tables on your hero in an instant. Nothing will put a damper in your perfectly timed-executions like a nosy SWAT team or building security patrol.
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