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Conception II: Children of the Seven Stars

Platform(s): Nintendo 3DS, PlayStation Vita
Genre: Role-Playing
Publisher: Atlus
Developer: Chunsoft
Release Date: April 15, 2014 (US), May 14, 2014 (EU)

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'Conception II: Children of the Seven Stars' (ALL) Demo Coming, Mecunite Explained - Screens

by Rainier on March 5, 2014 @ 3:14 p.m. PST

In Conception II, players take on the role of a young man beginning his training as a Disciple - a human gifted with the divine powers of one of the Star Gods, and one of the few who can fight the monsters that plague the world.

These monsters emanate from the Pandora Labyrinth, which births these abominations at a prodigious rate. Worse yet, the Pandora Labyrinth is beginning to spawn labyrinths of its own, so it's up to the Disciples to put an end to it. And even worse than that, a Star God's power only resides within a human until the age of 18 and the need for new Disciples is at an all-time high. Meaning Disciples will have to combine their powers to "create" Star Children who can fight for them in battle. Let's put it this way... it brings a new meaning to the phrase "after-school activities."

Conception II is getting a demo on both the Nintendo 3DS and PlayStation Vita, and it's coming on March 25. The demo will be a taste of the game, and will let players carry over their saves from the demo to the full version. 

In addition to the sample of Conception II's unique brand of dungeon crawling, players who successfully complete the demo will earn a set of bonus goodies to help them out in the game.

Let me present a nightmare scenario for you: you've fought your way through all the floors of an intense dungeon and are finally at the boss. All the potions you thought you'd never use are now gone, your mana is empty and the debuffs and status effects keep getting reapplied every turn you try and take them off. Hope seems non-existent...until you remember your army of Star Children can "Mecunite" and form a deadly robot that's an elemental powerhouse! 

 


To make these robots in combat costs the hero's Bonding Points, so it should be used sparsely. It combines one whole team of children into a single unit, which takes on the primary element of that team. Meaning you should make sure the boss monster you're up against is weak to that element.

Mecunite units have a mega-devastating single target attack, an AOE attack and a heal that heals allies for 100% of health, so it's something that can easily turn the tide of battle. And since it gets its own HP/MP, you can wait until you have a team of Star Children at critical health (but that can be a dangerous line to play...)

They come with huge stat boosts too, so not only will you they dish out tons of damage, but their high speed stat gets them a lot of turns. As you might have guessed, it can quickly turn the tide of battle.

For either the 3DS or PlayStation Vita version, physical copies of Conception II will come in a special box and include a 10-track CD arrangement, composed by Masato Kouda. The box and CD are guaranteed to pre-orders from participating retailers and for a limited time after the game's launch.

Conception II will be available for $39.99.


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