Titanfall

Platform(s): PC, Xbox 360, Xbox One
Genre: First-Person Shooter
Publisher: Electronic Arts
Developer: Respawn Entertainment
Release Date: March 11, 2014 (US), March 13, 2014 (EU)

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'TitanFall' (ALL) Development Roadmap

by Rainier on April 15, 2014 @ 9:51 p.m. PDT

Titanfall is an online game that combines fast-paced multiplayer action with the heroic set piece moments traditionally found in campaign mode.

Set in the near future on a distant frontier torn apart by war, Titanfall drops players in the middle of a conflict between the Interstellar Manufacturing Corporation (IMC) and the Militia.

The universe of Titanfall juxtaposes small vs. giant, natural vs. industrial and man vs. machine, as players will have the freedom to switch between fighting as elite assault Pilots or agile, heavily armored, 24-foot tall Titans. The action is rapid and varied — featuring parkour-style wall running, massive double jumps and the ability to hijack titans. The freedom to shift back and forth between pilot and titan allows players to change tactics on the fly, attacking or escaping depending on the situation and extending the action vertically to new heights.

Titanfall Game Director Steve Fukuda, tells fans how Respawn plans to support not only the game but also the community over the months ahead.

On behalf of the dev team, thanks to all of you for playing Titanfall, and thank you for all the feedback!

As excited as we are to support the game, we're relatively new to the ethos of post-launch support. My role as Game Director on Titanfall has been to keep a clear vision of the game, and to direct the game's development across all the disciplines. Now that we are transitioning from making the game to supporting it, one of the many things I want to improve is what I call our 'update tempo' - not just accelerating how often we update the game, but also improving our frequency and quality of communication about those updates with the community. The purpose of this blog is to keep you better appraised as to what we're up to, including the time between updates. You'll also hear from other devs on the team, giving you insight from a developer's perspective across a variety of disciplines.

Today, I'm going to provide a short breakdown of the kinds of improvements you can expect in our updates, along with some examples of recently released and forthcoming features.

Updates to Titanfall contain a variety of changes:

• First, we tend the garden and keep the weeds out. The focus here is on the current game, rather than adding new features. One category here would be minor tweaks and fixes, such as our recent adjustments to the Gooser challenge, more generous Hardpoint scoring for attacking players, and weapon balance tweaks to the Titan 40mm and Quad Rocket. Our ongoing improvements to matchmaking also fall into this group. This is all about the core health of the game.

• Next, there are "convenience features" - these are not huge infrastructural pieces, but they will make your life more pleasant in Titanfall, and they tend to be related to things you use or do repeatedly. For example, our most recent update introduced the requested Party Colors feature, allowing you to easily identify fellow party members both in game and in the lobby. The next update will bring more convenience features such as: the ability to rename your custom loadouts and to make custom loadouts specific to each game mode, a way to filter your Challenges by criteria such as 'closest to complete', and displaying the final scoreboard from your previous match in the Last Game Summary so you can review the scores at your leisure in the lobby.

• Then there are the "infrastructural features". One example of this is the recent beta release of Private Match. In future updates, we'll be bringing you the first wave of custom Private Match options, allowing you to personally tweak your Private Match experience in a variety of ways. Whenever possible, we want to get these kinds of features out early in beta form, in order to get your feedback and arrive at the best possible result through multiple iterations. Competition-oriented and what we call 'competitive spirit' features also fall into this category. More on that in future updates.

Beyond features, there's more tangible content coming as well. Some of the new content we are developing for future updates include a new Burn Card set, and Titan "Nose Art" Insignias that you can use to customize the identity of your Titan. We are also developing new game modes and game mode variants. New maps? As you may know from PAX East, we announced the "Expedition" map pack going on sale in May. (Note that with the exception of map packs, all other updates to Titanfall will be free of charge.)

Our plans for supporting Titanfall are simple. We'll keep you better informed between updates, and we'll deliver free updates to you on a regular basis. We are constantly tweaking our support plans in response to your feedback, and although we cannot promise everything requested will go through, we are listening. Thanks again for playing Titanfall, and keep the feedback coming!

- Steve Fukuda, Game Director


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