Disney Infinity

Platform(s): Nintendo 3DS, PC, PlayStation 3, Wii, WiiU, Xbox 360
Genre: Action/Adventure
Publisher: Disney Interactive
Developer: Avalanche Software
Release Date: Aug. 18, 2013 (US), Aug. 20, 2013 (EU)

About Brian Dumlao

After spending several years doing QA for games, I took the next logical step: critiquing them. Even though the Xbox 360 is my preferred weapon of choice, I'll play and review just about any game from any genre on any system.

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Xbox 360 Review - 'Disney Infinity' Phineas and Ferb Toy Box Pack DLC

by Brian Dumlao on April 2, 2014 @ 1:30 a.m. PDT

Disney Infinity allows players to experience original adventures in some of their favorite Disney and Pixar worlds and to build their own worlds using the power of their imagination.

Buy Disney Infinity: 3DS | PlayStation 3 | Xbox 360 | Wii U | Wii

The Phineas and Ferb Toy Box pack represents a few things for Disney Infinity. It marks the first time a TV series has been given the premium figure treatment, as all of the other figures thus far have been based on films. It also marks the final set of figures to be released for this version of the game. Any new figures going forward are expected to be released for the sequel, which is unannounced at this point but seems inevitable, given this title's success. It also means that avid collectors can indeed unlock an official Star Wars lightsaber in the game, complete with authentic sound effects. If you expected this milestone toy box to go out with a bang, you'd be right.

The pack includes Phineas and the Agent P version of Perry the Platypus. Though he doesn't sport too many colors, Agent P's figure has some nice details, including a few ridges on the tail and a nice dip in the fedora. Standing in a fighting pose, he's about as tall as Dash from "The Incredibles." Meanwhile, Phineas stands with his hands on his hips, looks very friendly, and features some nice details on his otherwise boxy body. The freckles on his head and small tuft of hair are done well, and the odd shape of his head is sculpted nicely. He looks fine if you're viewing his profile, but turn him around, and you'll notice one of the pupils goes into his head, making him look a bit scary.


In the game, both characters animate well and have some nice idle animations. Agent P's idle animation includes a finger twirl of his fedora. He is a completely silent character, so even his teeth chatter doesn't occur when he first spawns in the game. On the other hand, Phineas is rather talkative and features the same cheery attitude from the show. Like most of the other figures in the series, the original voice actor was used for Phineas, so authenticity isn't an issue.

The abilities for each character are pretty different from the rest of the Disney Infinity cast. Phineas' melee attack is a forward tumble, and his projectile attack is a baseball gun that shoots balls in a swerve pattern instead of in a straight line. Reflecting the good nature of his character, his attacks are often accompanied by apologies, emphasizing the playfulness of his actions. Agent P is the opposite, as his attacks are meant as attacks. His melee attack can be chained into a five-hit combo with two punches, two kicks, and an uppercut. His melee attack has him throwing his hat like Oddjob from the James Bond franchise. His fedora eventually comes back, but it takes some wild arcs, so it's good for clearing out areas.

The characters don't have an adventure pack of their own, but they have challenge levels, which turn out to be some of the best in Disney Infinity. Phineas' challenge comes in the form of a large pinball machine that you use to keep enemy robots away from the goal for as long as possible. Interestingly, you don't trigger anything in the machine, but you're given the chance to place 10 parts (flippers and bumpers) in almost any location on the table and watch as the game plays. In a sense, this is a pretty non-violent tower defense game, but you can't replace or reposition any parts after you've set them up. Not only is it vastly different from any of the other challenges in the game, but it also ties in pretty nicely with the character, whose knack for inventing things is often used as a catalyst in each episode. While it would've been nice to control the flippers' movement, the introduction of a different genre is quite welcome.


Agent P's mission feels like something that would be appropriate in the world of "Wreck-It Ralph." As in any of the episodes, you're battling against Dr. Doofenshmirtz, who has trapped you in his Infinity-ilizer machine. The goal is to capture as many yellow collectibles as you can, but the charm of this adventure is how the environments change. When you begin, the stage is reminiscent of the arcade classic Spy Hunter, as you're driving down a road in a top-down viewpoint and can shoot down cars. Once the timer expires, the game goes from top-down to side-scrolling, and you try to avoid being caught by the spotlights. If you're caught in one, enemy robots appear and the collectibles disappear. Thought the stage no longer has a time limit, the layout will instantly remind you of the first level of Contra, especially with the two exploding bridges. Make it to the end, and you'll reach a standard 3-D level, where yellow balls last for a set amount of time before they disappear, and blue and red balls are out to crush you.

Survive that, and you'll come across another side-scrolling stage that feels like Joust and Mario Bros. Agent P, now equipped with a jetpack, has to pop the yellow balls on platforms at different heights. Blue and yellow balls populate the screen, and you can move to the left edge of the screen and appear on the right side, and vice versa. Once the timer runs out, you'll use air updrafts to make it to the top of the Doofenshmirtz building to take down the Infinity-ilizer once and for all. Though the layout and order of levels are always the same, the whirlwind pacing of the challenge is exciting and begs for multiple playthroughs.


Much like the "Frozen" toy box pack, this toy box comes with a skybox disc and an adventure disc, so players can create their own Phineas and Ferb-related levels. The skybox is nice, as it paints a bright blue sky with a nice-looking version of Danville on the horizon. It even includes an amusement park and the Doofenshmirtz building. The texture packs include some mundane but notable things, like a wooden fence and jungle gym made of wood and steel. All of the other textures feel like good 3-D representations of the show. Like most other texture packs and skyboxes, using them gives you a song from the show, and for this one, it's "Gitche, Gitche Goo." While it is mostly instrumental, the backup singers can be heard, and this is a nice touch for fans.

The Phineas and Ferb Toy Box is great despite not having its own adventure pack. The characters are lovable, and their attacks are a good fit. The inclusion of the skybox and texture discs means fans can immediately make their own levels without much effort. More importantly, the challenge levels are some of the most inventive seen in the series to date, and one can only hope that future figure-specific challenges will be just as creative. For those still playing this game, this is a must-have pack.

Score: 7.5/10



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