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Titanfall

Platform(s): PC, Xbox 360, Xbox One
Genre: First-Person Shooter
Publisher: Electronic Arts
Developer: Respawn Entertainment
Release Date: March 11, 2014 (US), March 13, 2014 (EU)

About Rainier

PC gamer, WorthPlaying EIC, globe-trotting couch potato, patriot, '80s headbanger, movie watcher, music lover, foodie and man in black -- squirrel!

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'TitanFall' (ALL) Expedition DLC Details WarGames Map - Screens

by Rainier on April 24, 2014 @ 11:07 a.m. PDT

Titanfall is an online game that combines fast-paced multiplayer action with the heroic set piece moments traditionally found in campaign mode.

Set in the near future on a distant frontier torn apart by war, Titanfall drops players in the middle of a conflict between the Interstellar Manufacturing Corporation (IMC) and the Militia.

The universe of Titanfall juxtaposes small vs. giant, natural vs. industrial and man vs. machine, as players will have the freedom to switch between fighting as elite assault Pilots or agile, heavily armored, 24-foot tall Titans. The action is rapid and varied — featuring parkour-style wall running, massive double jumps and the ability to hijack titans. The freedom to shift back and forth between pilot and titan allows players to change tactics on the fly, attacking or escaping depending on the situation and extending the action vertically to new heights.


Expedition will introduce three new maps to the Frontier including Runoff, Swamplands and Wargames, and will be available in May.

War Games is a new map for Titanfall, based in a virtual world where Pilots compete in simulated environments of Angel City, Rise and Airbase Sierra.

The concept of a simulator level allowed for themed areas to act as the hardpoints while the buildings between are in the smooth, featureless style of the training mission rooms. The IMC start in an Airbase-style structure, complete with working Marvins and a tank repair garage. Some areas throughout the map will be "glitching out", providing landmarks that let you that you’re fighting in a virtual simulator.

The middle tower is based off Rise, with small interior rooms connected by a very tight, high wallrun path through the center. Titans can capture this hardpoint, but they will need to enter a very narrow hallway with pilots at every angle and nowhere to run if an enemy Titan decides to attack. This is also a shortcut across the center of the map, but with a high risk factor of being rodeo’ed or trapped by other Titans.

The Militia side is based on Angel City, but with a night time twist. The multiple, spaced out buildings offer a different game play style than the singular, large structures found elsewhere. Rooftop and window¬-to-window fighting is the crux of combat here, with the hardpoint being on the bottom floor of a two-story shop that only Pilots and AI can access.

The colored force fields found in the training mission make a fun wallrunning panel and so they are found throughout the map and sometimes stretch across long distances, above battling Titans below. These are meant to be obvious paths to help encourage players that haven't embraced this new way of traversing maps. Because of the environment, we even used arrows to help guide players where we wanted them to run.

Titanfall Expedition is the first of three new content packs with each pack available for $9.99. For fans looking to get all three content packs while saving a few bucks, the Titanfall Season Pass is the way to go. Available for a one-time price of $24.99, the Titanfall Season Pass is available for Xbox One, Xbox 360 and PC and delivers all three content packs as soon as they become available.


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