In Dieselstormers players explore the medieval city of Ravensdale - a place where armor is powered by roaring engines, princesses wield wrenches in oil-stained overalls, and not a single dragon dares to brave the smog-filled sky. That doesn't mean all is well. The inhabitants of Ravensdale must take their city back from a rampaging ork horde. Players will be able to assemble their own weapons by adding and exchanging parts and modify them for their specific needs.
Dieselstormers is the first real multiplayer game by Black Forest Games. Missions and levels are designed for 1 to 4 players while some quests require a high level of teamwork, tactics and strategic skill. Players explore a wide range of different settings where they fight evil bosses and strong monsters in explosive battles utilizing their customized weapons.
Black Forest Games has launched a kickstarter campaign looking for $50,000 to complete the Dieselstormers development.
"We are back! Dieselstormers combines our experience from two Kickstarter campaigns, and it will become a unique, original game; actually, we've never done a game quite like it. We put everything into this project: the skills of our developers and designers and, of course, much blood, sweat and tears," says Adrian Goersch, Co-Founder of Black Forest Games. "And we have not come back empty-handed. We are going to launch the Kickstarter campaign backed by an early prototype of Dieselstormers, which will give interested players a first impression of the final product."
On release, the game will have a story/campaign mode that allows you to pick among a range of different missions with varying difficulties, objectives and parameters.
You can play in singleplayer mode or with up to four teammates in co-op multiplayer mode to enable additional team strategies like energy arcs between players, team upgrades, complementing shot patterns and the parallel use of environmental objects. Co-op at its best.
You can assemble your own weapons out of parts, constructing them from a constantly growing pool of random loot drops, combining different shot patterns with special properties like rebounding, creeping, eruptive, incendiary, goopy and many more.
Enemies have exchangeable weapons, gadgets and even body parts to create different combinations of how they move, attack, and which special abilities they use. Example abilites include berserking on a trigger condition, transporting environmental objects and propagating elemental hazards like goop and fire.
Missions are guerilla warfare-themed and typically involve you sabotaging, assassinating or liberating something or someone in ork-occupied territory. Optional mission goals can be fulfilled along the way for bonus rewards. Those usually involve tougher, but avoidable challenges like reaching an objective in time or taking out particularly tough or evasive enemies.
Missions also have a procedural element, combining primary and secondary mission goals with special mission parameters unique to their location. A mission playing in the harbor district, for example, runs the risk of getting periodically flooded with goop, while liberating the arcane district would have you deal with gravitational anomalies and grant you infinite air jumps.Once we add bosses to the mix, they'll rampage over the mission map and can be seen in the background of all levels in their threat range, where they'll blast you with aerial bombardments and doom beams until you take them out for good!
The levels are assembled from different layers that combine to provide a constantly shifting and growing context for environment-focused tactical action gameplay that you can exploit by pushing, pulling and launching yourself and your enemies.
In DieselStörmers, you won’t just be running and gunning – the oil rig city of Ravensdale is a gigantic junkyard and fire hazard, full of explosives, goop pits, crumbling platforms and a plethora of other tricky traps that don’t only hurt you, but your enemies as well.
Play smart, and you’ll be able to tackle way tougher content than you could with brute force. Gear factors in as well, as does having teammates on your side. A properly-equipped team of well-coordinated players is virtually unstoppable!
Like most elements in the game, the hazards combine with each other: for example, the sticky goop that permeates the city conducts electricity and can be scattered about with explosions or set ablaze with fire. They interact with your weapons as well: sending creeping projectiles through a goop puddle leaves behind sticky, incendiary trails, while bouncing projectiles through lightning weaves a zapping web.
While the pure run’ n ’gun part of the game is already cooperation based, DieselStörmers offers the ultimate tool of tactical cooperation: the Arc Connector – a mythical entity that connects the squad members with each other and only releases its powers when they work together as a unit. Is there an incoming heavy mech that is almost bulletproof? Well, that’s no problem for a well-coordinated squad that knows how to use the arc connector for zapping! Or do you want to summon a pure goop creature instead that turns against your enemies? That’s also possible. All you need to do is to collaborate!
The Arc Connector group upgrade can be retrofitted with a variety of mods that stack across players. Boost your entire team with new ways to move around the level, indirect attacks and projectile upgrades!
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