Hazewalker will expand on the action-adventure and exploration gameplay mechanics that define classics such as Castlevania: Symphony of the Night. Players will be able to select a male or female character, experience visceral combat and branching storylines, choose and upgrade powerful abilities, improve equipment, and more. The game will combine stunning handcrafted setpieces with procedurally generated content to ensure every playthrough is unique and exciting.
Currently in development in the Unity game engine, Hazewalker will combine richly hand-painted backgrounds with fluidly animated 3D characters to produce a distinct, “living concept art” visual style. The game will feature cloth simulation by Cloakworks, advanced shader effects and atmospheric audio to deliver an unforgettable experience.
Hazewalker’s gameplay will also include more RPG-oriented features like conversing with interesting characters, finding and crafting equipment, augmenting your weapons with powerful enchantments, reading in-game books, and more.
“Hazewalker is a story about hope, and the cost of keeping hope alive,” David said. “I can’t wait for players to be able to explore the world we have in store for them. We’re building something that I think is going to be really special.”
You’ve survived the darkness. It’s time to overcome it.
Hazewalker is slated to go live on Kickstarter in October 2014 with a fully playable demo.
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