In Project Cyber, teams compete in a dystopian battle arena and choose from sleek, powerful characters with unique battle skills: virtual pop icon Vengeful Star is perfected for long-range attacks, while the rebel Vexwrecker covers close-range hits, and sentient robot The Negotiator blocks and deflects the ball with defensive prowess. Just a few weeks in, Spearhead has already implemented suggestions from its community into the game, including building a deflection force on the outer rim of the arena and creating in-game events like earthquakes, gravity shifts and map reconfigurations.
“Through Project Cyber, we’re exploring the concept of e-sport spectators being able to affect the player experience like in a real live sport,” said Malik Boukhira, co-founder at Spearhead Games. “At PAX we’ll be showing off new dynamic in-game events that, eventually, live-streaming viewers will be able to trigger with their votes! The possibilities for this technology are endless, and we’ll be soliciting more thoughts about it at the Unreal Engine Epic booth.”
Spearhead has opened up the entire development process to the community, and more than 50,000 players have already requested Steam keys to share their feedback and see the game progress.
Spearhead believes that making games is better together, and invites fans to sign up for the first ever tournament at PAX East Booth #1147, share ideas on Twitch weekdays at 7:00 p.m. Eastern, and request a FREE playtest Steam key.
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